Field keyValue
Middle-grey value. Use this to compensate the global exposure of the scene.
Namespace: UnityEngine.Rendering.PostProcessing
Assembly: solution.dll
Syntax
[Min(0)]
[DisplayName("Exposure Compensation")]
[Tooltip("Use this to scale the global exposure of the scene.")]
public FloatParameter keyValue
Returns
Type | Description |
---|---|
FloatParameter |