Field filtering
These values are the lower and upper percentages of the histogram that will be used to find a stable average luminance. Values outside of this range will be discarded and wont contribute to the average luminance.
Namespace: UnityEngine.Rendering.PostProcessing
Assembly: solution.dll
Syntax
[MinMax(1, 99)]
[DisplayName("Filtering (%)")]
[Tooltip("Filters the bright and dark parts of the histogram when computing the average luminance. This is to avoid very dark pixels and very bright pixels from contributing to the auto exposure. Unit is in percent.")]
public Vector2Parameter filtering
Returns
Type | Description |
---|---|
Vector2Parameter |