Field customMeshSubmeshIndex
Specify which submesh will be used when rendering on a custom mesh
Namespace: UnityEditor.PixyzPlugin4Unity.Toolbox
Assembly: Unity.Pixyz.Plugin4Unity.Editor.dll
Syntax
[UserParameter("isCustomMesh", null, "Custom Mesh to render impostor on", null, false)]
public int customMeshSubmeshIndex
Returns
Type | Description |
---|---|
int |