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    Field customMesh

    If the impostor rely on a custom mesh, this where the mesh will be stored

    Namespace: UnityEditor.PixyzPlugin4Unity.Toolbox
    Assembly: Unity.Pixyz.Plugin4Unity.Editor.dll
    Syntax
    [UserParameter("isCustomMesh", null, "Custom Mesh to render impostor on", null, false)]
    public GameObject customMesh
    Returns
    Type Description
    GameObject
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