Field customMesh
If the impostor rely on a custom mesh, this where the mesh will be stored
Namespace: UnityEditor.PixyzPlugin4Unity.Toolbox
Assembly: Unity.Pixyz.Plugin4Unity.Editor.dll
Syntax
[UserParameter("isCustomMesh", null, "Custom Mesh to render impostor on", null, false)]
public GameObject customMesh
Returns
Type | Description |
---|---|
GameObject |