Field atlasSize
Define the number of capture the will be taken.
Namespace: UnityEditor.PixyzPlugin4Unity.Toolbox
Assembly: Unity.Pixyz.Plugin4Unity.Editor.dll
Syntax
[UserParameter(null, null, "The square root of the size of the Atlas of the different captured frames.", null, false)]
public int atlasSize
Returns
Type | Description |
---|---|
int |
Remarks
The total of the frame will be n^2 where n is the value of this property. More frame will bring more precision to the blending/switch of frames but will lower the visual quality of each frame at the texture resolution