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    Field atlasSize

    Define the number of capture the will be taken.

    Namespace: UnityEditor.PixyzPlugin4Unity.Toolbox
    Assembly: Unity.Pixyz.Plugin4Unity.Editor.dll
    Syntax
    [UserParameter(null, null, "The square root of the size of the Atlas of the different captured frames.", null, false)]
    public int atlasSize
    Returns
    Type Description
    int
    Remarks

    The total of the frame will be n^2 where n is the value of this property. More frame will bring more precision to the blending/switch of frames but will lower the visual quality of each frame at the texture resolution

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