Method preProcess
preProcess(IList<GameObject>, bool)
Prepare the execution of the action
Declaration
public override bool preProcess(IList<GameObject> input, bool childrenIncluded = false)
Parameters
Type | Name | Description |
---|---|---|
IList<GameObject> | input | The inpur that will be processed |
bool | childrenIncluded | Specify if aprent and children are contained in the input |
Returns
Type | Description |
---|---|
bool | Return the validation that everything is return to execute the action |
Overrides
Remarks
Always called on the main thread