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    Class ScenarioBase

    Derive ScenarioBase to implement a custom scenario

    Inheritance
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    ScenarioBase
    Scenario<T>
    Inherited Members
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    Namespace: UnityEngine.Perception.Randomization.Scenarios
    Assembly: solution.dll
    Syntax
    [DefaultExecutionOrder(-1)]
    public abstract class ScenarioBase : MonoBehaviour

    Properties

    Name Description
    activeRandomizers

    Enumerates over all enabled randomizers

    activeScenario

    Returns the active parameter scenario in the scene

    currentIteration

    The current iteration index of the scenario

    currentIterationFrame

    The number of frames that have elapsed since the current scenario iteration was Setup

    framesSinceInitialization

    The number of frames that have elapsed since the scenario was initialized

    genericConstants

    Returns this scenario's non-typed serialized constants

    isIterationComplete

    Returns whether the current scenario iteration has completed

    isScenarioComplete

    Returns whether the scenario has completed

    isScenarioReadyToStart

    The scenario will begin on the frame this property first returns true

    randomizers

    Return the list of randomizers attached to this scenario

    state

    The current activity state of the scenario

    Methods

    Name Description
    AddRandomizer(Randomizer)

    Append a randomizer to the end of the randomizer list

    DeserializeFromCommandLine(string)

    Deserialize scenario settings from a file passed through a command line argument

    DeserializeFromFile(string)

    Overwrites this scenario's randomizer settings and scenario constants using a configuration file located at the provided file path

    DeserializeFromJson(string)

    Overwrites this scenario's randomizer settings and scenario constants from a JSON serialized configuration

    GetRandomizer(int)

    Returns the randomizer present at the given index

    GetRandomizer<T>()

    Finds and returns a randomizer attached to this scenario of the specified Randomizer type

    IncrementIteration()

    This method selects what the next iteration index will be. By default, the scenario will simply progress to the next iteration, but this behaviour can be overriden.

    InsertRandomizer(int, Randomizer)

    Insert a randomizer at a given index within the randomizer list

    OnAwake()

    OnAwake is called when this scenario MonoBehaviour is created or instantiated

    OnComplete()

    OnComplete is called when this scenario's isScenarioComplete property returns true during its main update loop

    OnConfigurationImport()

    OnConfigurationImport is called before OnStart in the same frame. This method by default loads a scenario settings from a file before the scenario begins.

    OnDisable()

    OnEnable is called when this scenario is disabled

    OnEnable()

    OnEnable is called when this scenario is enabled

    OnIdle()

    OnIdle is called each frame after the scenario has completed

    OnIterationEnd()

    OnIterationStart is called after each iteration has completed

    OnIterationStart()

    OnIterationStart is called before a new iteration begins

    OnStart()

    OnStart is called when the scenario first begins playing

    OnUpdate()

    OnUpdate is called every frame while the scenario is playing

    Quit()

    Exit to playmode if in the Editor or quit the application if in a built player

    RemoveRandomizerAt(int)

    Remove the randomizer present at the given index

    ResetRandomStateOnIteration()

    Resets SamplerState.randomState with a new seed value generated by hashing this Scenario's randomSeed with its currentIteration

    Restart()

    Restart the scenario

    SerializeToFile(string)

    Serializes the scenario's constants and randomizer settings to a JSON file located at the path resolved by the defaultConfigFilePath scenario property

    SerializeToJson()

    Serializes the scenario's constants and randomizer settings to a JSON string

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