Class VisualizationCanvas
The visualization canvas. This canvas should contain all labeler visualization components. All visualizlation components should be added to this canvas via teh AddComponent method.
Inherited Members
Namespace: UnityEngine.Perception.GroundTruth
Assembly: solution.dll
Syntax
public class VisualizationCanvas : MonoBehaviour
Fields
Name | Description |
---|---|
controlPanel | The control panel contains the UI control elements used to interact with the labelers. |
dynaicContentHolder | Game object which acts as the scene container for all of the dynamic labeler visuals |
hudPanel | The HUD panel displays realtime key/value pair data on a UI panel. |
Methods
Name | Description |
---|---|
AddComponent(GameObject, bool, bool) | Adds a new UI components to the visualization canvas. Pass in fullscreen if the component should take up the entire screen. Pass in setAsLowestElement if the component should be rendered behind all other components. This method will return false if the element could not be added, true if everything works properly. |