Method AddComponent
AddComponent(GameObject, bool, bool)
Adds a new UI components to the visualization canvas. Pass in fullscreen if the component should take up the entire screen. Pass in setAsLowestElement if the component should be rendered behind all other components. This method will return false if the element could not be added, true if everything works properly.
Declaration
public bool AddComponent(GameObject component, bool fullScreen = true, bool setAsLowestElement = false)
Parameters
Type | Name | Description |
---|---|---|
GameObject | component | UI component that should be added to this UI canvas |
bool | fullScreen | Should this component's rect transform be set to fill the entire dimensions of the parent, defaults to true |
bool | setAsLowestElement | Should this UI component be rendered as the lowest UI component in the scene, defaults to false |
Returns
Type | Description |
---|---|
bool | True if the component was added properly, false if an error occurred. |