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    Class MARSCamera

    Inheritance
    Object
    Object
    Component
    Behaviour
    MonoBehaviour
    MARSCamera
    Inherited Members
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
    MonoBehaviour.Invoke(String, Single)
    MonoBehaviour.InvokeRepeating(String, Single, Single)
    MonoBehaviour.CancelInvoke(String)
    MonoBehaviour.IsInvoking(String)
    MonoBehaviour.StartCoroutine(String)
    MonoBehaviour.StartCoroutine(String, Object)
    MonoBehaviour.StartCoroutine(IEnumerator)
    MonoBehaviour.StartCoroutine_Auto(IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(String)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(Object)
    MonoBehaviour.useGUILayout
    MonoBehaviour.runInEditMode
    Behaviour.enabled
    Behaviour.isActiveAndEnabled
    Component.GetComponent(Type)
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    Component.GetComponentsInChildren(Type)
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    Component.GetComponentsInParent(Type, Boolean)
    Component.GetComponentsInParent(Type)
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    Component.GetComponents(Type)
    Component.GetComponents(Type, List<Component>)
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    Component.SendMessage(String, Object)
    Component.SendMessage(String)
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    Component.transform
    Component.gameObject
    Component.tag
    Component.rigidbody
    Component.rigidbody2D
    Component.camera
    Component.light
    Component.animation
    Component.constantForce
    Component.renderer
    Component.audio
    Component.networkView
    Component.collider
    Component.collider2D
    Component.hingeJoint
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    Object.GetInstanceID()
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    Object.Equals(Object)
    Object.Instantiate(Object, Vector3, Quaternion)
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    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, Boolean)
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    Object.Destroy(Object, Single)
    Object.Destroy(Object)
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    Object.DestroyImmediate(Object)
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    Object.FindSceneObjectsOfType(Type)
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    Object.name
    Object.hideFlags
    Namespace: Unity.MARS
    Syntax
    [AddComponentMenu("")]
    [RequireComponent(typeof(Camera))]
    [MovedFrom("Unity.MARS.Behaviors")]
    public class MARSCamera : MonoBehaviour, IUsesCameraPose, IFunctionalitySubscriber<IProvidesCameraPose>, IUsesCameraProjectionMatrix, IFunctionalitySubscriber<IProvidesCameraProjectionMatrix>, IUsesFunctionalityInjection, IFunctionalitySubscriber<IProvidesFunctionalityInjection>, IFunctionalitySubscriber, ISimulatable

    Properties

    DisablePoseDriving

    If true, MARSCamera will not update the pose of its transform

    Declaration
    public bool DisablePoseDriving { get; set; }
    Property Value
    Type Description
    Boolean

    Explicit Interface Implementations

    IFunctionalitySubscriber<IProvidesCameraPose>.provider

    Declaration
    IProvidesCameraPose IFunctionalitySubscriber<IProvidesCameraPose>.provider { get; set; }
    Returns
    Type Description
    IProvidesCameraPose
    Implements
    IFunctionalitySubscriber<TProvider>.provider

    IFunctionalitySubscriber<IProvidesCameraProjectionMatrix>.provider

    Declaration
    IProvidesCameraProjectionMatrix IFunctionalitySubscriber<IProvidesCameraProjectionMatrix>.provider { get; set; }
    Returns
    Type Description
    IProvidesCameraProjectionMatrix
    Implements
    IFunctionalitySubscriber<TProvider>.provider

    IFunctionalitySubscriber<IProvidesFunctionalityInjection>.provider

    Declaration
    IProvidesFunctionalityInjection IFunctionalitySubscriber<IProvidesFunctionalityInjection>.provider { get; set; }
    Returns
    Type Description
    IProvidesFunctionalityInjection
    Implements
    IFunctionalitySubscriber<TProvider>.provider

    Extension Methods

    IUsesCameraPoseMethods.GetPose(IUsesCameraPose)
    IUsesCameraPoseMethods.SubscribePoseUpdated(IUsesCameraPose, Action<Pose>)
    IUsesCameraPoseMethods.UnsubscribePoseUpdated(IUsesCameraPose, Action<Pose>)
    IUsesCameraPoseMethods.SubscribeTrackingTypeChanged(IUsesCameraPose, Action<MRCameraTrackingState>)
    IUsesCameraPoseMethods.UnsubscribeTrackingTypeChanged(IUsesCameraPose, Action<MRCameraTrackingState>)
    IUsesCameraProjectionMatrixMethods.GetProjectionMatrix(IUsesCameraProjectionMatrix)
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