Namespace Unity.MARS
Classes
Condition
Condition<T>
MARSCamera
MARSEntity
MARSSession
Represents the runtime behavior of MARS. One of these must be in any scene with MARS content for it to function properly
ObjectCreationButtonData
Proxy
Represents a link between one real-world object and a Unity GameObject
ProxyGroup
Relation
Relation<T>
Replicator
ScenePlacementPanel
Interfaces
IModuleMarsUpdate
Define this module as one that needs MARS lifecycle update callbacks