Class FallbackFace Inheritance Object Object Component Behaviour MonoBehaviour FallbackFace Inherited Members MonoBehaviour.IsInvoking() MonoBehaviour.CancelInvoke() MonoBehaviour.Invoke(String, Single) MonoBehaviour.InvokeRepeating(String, Single, Single) MonoBehaviour.CancelInvoke(String) MonoBehaviour.IsInvoking(String) MonoBehaviour.StartCoroutine(String) MonoBehaviour.StartCoroutine(String, Object) MonoBehaviour.StartCoroutine(IEnumerator) MonoBehaviour.StartCoroutine_Auto(IEnumerator) MonoBehaviour.StopCoroutine(IEnumerator) MonoBehaviour.StopCoroutine(Coroutine) MonoBehaviour.StopCoroutine(String) MonoBehaviour.StopAllCoroutines() MonoBehaviour.print(Object) MonoBehaviour.useGUILayout MonoBehaviour.runInEditMode Behaviour.enabled Behaviour.isActiveAndEnabled Component.GetComponent(Type) Component.GetComponent<T>() Component.TryGetComponent(Type, Component) Component.TryGetComponent<T>(T) Component.GetComponent(String) Component.GetComponentInChildren(Type, Boolean) Component.GetComponentInChildren(Type) Component.GetComponentInChildren<T>(Boolean) Component.GetComponentInChildren<T>() Component.GetComponentsInChildren(Type, Boolean) Component.GetComponentsInChildren(Type) Component.GetComponentsInChildren<T>(Boolean) Component.GetComponentsInChildren<T>(Boolean, List<T>) Component.GetComponentsInChildren<T>() Component.GetComponentsInChildren<T>(List<T>) Component.GetComponentInParent(Type) Component.GetComponentInParent<T>() Component.GetComponentsInParent(Type, Boolean) Component.GetComponentsInParent(Type) Component.GetComponentsInParent<T>(Boolean) Component.GetComponentsInParent<T>(Boolean, List<T>) Component.GetComponentsInParent<T>() Component.GetComponents(Type) Component.GetComponents(Type, List<Component>) Component.GetComponents<T>(List<T>) Component.GetComponents<T>() Component.CompareTag(String) Component.SendMessageUpwards(String, Object, SendMessageOptions) Component.SendMessageUpwards(String, Object) Component.SendMessageUpwards(String) Component.SendMessageUpwards(String, SendMessageOptions) Component.SendMessage(String, Object) Component.SendMessage(String) Component.SendMessage(String, Object, SendMessageOptions) Component.SendMessage(String, SendMessageOptions) Component.BroadcastMessage(String, Object, SendMessageOptions) Component.BroadcastMessage(String, Object) Component.BroadcastMessage(String) Component.BroadcastMessage(String, SendMessageOptions) Component.transform Component.gameObject Component.tag Component.rigidbody Component.rigidbody2D Component.camera Component.light Component.animation Component.constantForce Component.renderer Component.audio Component.networkView Component.collider Component.collider2D Component.hingeJoint Component.particleSystem Object.GetInstanceID() Object.GetHashCode() Object.Equals(Object) Object.Instantiate(Object, Vector3, Quaternion) Object.Instantiate(Object, Vector3, Quaternion, Transform) Object.Instantiate(Object) Object.Instantiate(Object, Transform) Object.Instantiate(Object, Transform, Boolean) Object.Instantiate<T>(T) Object.Instantiate<T>(T, Vector3, Quaternion) Object.Instantiate<T>(T, Vector3, Quaternion, Transform) Object.Instantiate<T>(T, Transform) Object.Instantiate<T>(T, Transform, Boolean) Object.Destroy(Object, Single) Object.Destroy(Object) Object.DestroyImmediate(Object, Boolean) Object.DestroyImmediate(Object) Object.FindObjectsOfType(Type) Object.DontDestroyOnLoad(Object) Object.DestroyObject(Object, Single) Object.DestroyObject(Object) Object.FindSceneObjectsOfType(Type) Object.FindObjectsOfTypeIncludingAssets(Type) Object.FindObjectsOfType<T>() Object.FindObjectOfType<T>() Object.FindObjectsOfTypeAll(Type) Object.FindObjectOfType(Type) Object.ToString() Object.name Object.hideFlags Namespace: Unity.MARS.Landmarks Syntax [MovedFrom("Unity.MARS")] public class FallbackFace : MonoBehaviour