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    Namespace Unity.MARS.Landmarks

    Classes

    ClosestLandmarkSettings

    CreateLandmarkMethods

    FaceLandmarksAction

    FallbackFace

    LandmarkController

    Component that handles getting the calculation for a landmark definition from a source and updating the output. This component references the source, output, and an optional extra settings component, and uses those components to decide when to recalculate.

    LandmarkDefinition

    Defines an identifiable piece of an object. The definition includes a name, the acceptable output type (types that inherit from ILandmarkOutput) and an option settings type (type that inherits from ILandmarkSettings).

    LandmarkEvent

    LandmarkOutputEdge

    Component that contains edge data (start point and end point) for a landmark

    LandmarkOutputPoint

    Component that contains a single point data (position) for a landmark

    LandmarkOutputPolygon

    Component that contains polygon data for a landmark. Also a source for calculating other landmarks from the polygon data.

    LandmarkOutputPose

    Component that contains pose data (position and rotation) for a landmark.

    MARSFallbackFaceLandmarks

    Fallback data for unavailable face landmark poses This class should remain public in case face providers need access to it

    PlaneLandmarksAction

    Interfaces

    ICalculateLandmarks

    Components that implement this interface can define landmarks

    ILandmarkController

    Interface for interacting with a class that controls a landmark

    ILandmarkOutput

    Interface for components that are used by landmarks to store the result to be used by another system.

    ILandmarkSettings

    Interface used for components that provide extra settings to a landmark definition

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