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    Namespace UnityEngine.Localization.Tables

    Classes

    AssetTable

    An AssetTable

    AssetTableEntry

    Run time representation of an entry in a AssetTable.

    DetailedLocalizationTable<TEntry>

    Provides common functionality for both string and asset tables.

    DistributedUIDGenerator

    Provides unique IDs for entries in a StringTable or AssetTable.

    LocalizationTable

    Abstract base class for all tables. Contains common functionality.

    SequentialIDGenerator

    Simple Key generator that increments the next key by 1 each time.

    SharedTableData

    The SharedTableData holds data that is accessible across all tables. It is responsible for the localization keys and associating the keys to unique ids. Each collection of tables will reference a single SharedTableData asset.

    SharedTableData.SharedTableEntry

    A entry in the SharedTableData. Contains the unique id, the name of the key and optional Metadata.

    StringTable

    A table that stores localized strings for a specific Locale.

    StringTableEntry

    A StringTable entry.

    TableEntry

    Player version of a table entry that can contain additional data that is not serialized.

    Structs

    TableEntryReference

    Allows for referencing a table entry via key or key id.

    TableReference

    It is possible to reference a table via either the table collection name or the table collection name guid. The TableReference provides a flexible way to reference via either of these methods and also includes editor functionality.

    Interfaces

    IKeyGenerator

    Provides a way to generate unique Id values for table entries.

    Enums

    MissingEntryAction

    Options for how to handle missing entries when using CheckForMissingSharedTableDataEntries(MissingEntryAction).

    TableEntryReference.Type

    The type of reference.

    TableReference.Type

    The type of reference.

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