Namespace UnityEngine.Localization.Tables
Classes
AssetTable
An AssetTable
AssetTableEntry
Run time representation of an entry in a Asset
DetailedLocalizationTable<TEntry>
Provides common functionality for both string and asset tables.
DistributedUIDGenerator
Provides unique IDs for entries in a String
LocalizationTable
Abstract base class for all tables. Contains common functionality.
SequentialIDGenerator
Simple Key generator that increments the next key by 1 each time.
SharedTableData
The SharedTableData holds data that is accessible across all tables. It is responsible for the localization keys and associating the keys to unique ids. Each collection of tables will reference a single SharedTableData asset.
SharedTableData.SharedTableEntry
A entry in the SharedTableData. Contains the unique id, the name of the key and optional Metadata.
StringTable
A table that stores localized strings for a specific Locale.
StringTableEntry
A String
TableEntry
Player version of a table entry that can contain additional data that is not serialized.
Structs
TableEntryReference
Allows for referencing a table entry via key or key id.
TableReference
It is possible to reference a table via either the table collection name or the table collection name guid. The TableReference provides a flexible way to reference via either of these methods and also includes editor functionality.
Interfaces
IKeyGenerator
Provides a way to generate unique Id values for table entries.
Enums
MissingEntryAction
Options for how to handle missing entries when using Check
TableEntryReference.Type
The type of reference.
TableReference.Type
The type of reference.