Class PreloadAssetTableMetadata
Used when an AssetTable is marked as preload to indicate if the assets within should all be preloaded when the table is loaded or should be loaded on demand. If no PreloadAssetTableMetadata is attached to a AssetTable then the default behavior is PreloadAll.
Implements
Namespace: UnityEngine.Localization.Metadata
Assembly: Unity.Localization.dll
Syntax
[Serializable]
public class PreloadAssetTableMetadata : IMetadata
Properties
Name | Description |
---|---|
Behaviour | The preload behavior to be applied to the AssetTable. |