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    Class StandardUISettings

    Standard UI settings

    Inheritance
    Object
    Object
    Component
    Behaviour
    MonoBehaviour
    StandardUISettings
    Inherited Members
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
    MonoBehaviour.Invoke(String, Single)
    MonoBehaviour.InvokeRepeating(String, Single, Single)
    MonoBehaviour.CancelInvoke(String)
    MonoBehaviour.IsInvoking(String)
    MonoBehaviour.StartCoroutine(String)
    MonoBehaviour.StartCoroutine(String, Object)
    MonoBehaviour.StartCoroutine(IEnumerator)
    MonoBehaviour.StartCoroutine_Auto(IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(String)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(Object)
    MonoBehaviour.useGUILayout
    MonoBehaviour.runInEditMode
    Behaviour.enabled
    Behaviour.isActiveAndEnabled
    Component.GetComponent(Type)
    Component.GetComponent<T>()
    Component.TryGetComponent(Type, Component)
    Component.TryGetComponent<T>(T)
    Component.GetComponent(String)
    Component.GetComponentInChildren(Type, Boolean)
    Component.GetComponentInChildren(Type)
    Component.GetComponentInChildren<T>(Boolean)
    Component.GetComponentInChildren<T>()
    Component.GetComponentsInChildren(Type, Boolean)
    Component.GetComponentsInChildren(Type)
    Component.GetComponentsInChildren<T>(Boolean)
    Component.GetComponentsInChildren<T>(Boolean, List<T>)
    Component.GetComponentsInChildren<T>()
    Component.GetComponentsInChildren<T>(List<T>)
    Component.GetComponentInParent(Type, Boolean)
    Component.GetComponentInParent(Type)
    UnityEngine.Component.GetComponentInParent<T>(System.Boolean)
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    Component.GetComponentsInParent(Type, Boolean)
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    Component.GetComponentsInParent<T>(Boolean)
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    Component.CompareTag(String)
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    Component.SendMessageUpwards(String)
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    Component.SendMessage(String, Object)
    Component.SendMessage(String)
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    Component.BroadcastMessage(String, Object)
    Component.BroadcastMessage(String)
    Component.BroadcastMessage(String, SendMessageOptions)
    Component.transform
    Component.gameObject
    Component.tag
    Component.rigidbody
    Component.rigidbody2D
    Component.camera
    Component.light
    Component.animation
    Component.constantForce
    Component.renderer
    Component.audio
    Component.networkView
    Component.collider
    Component.collider2D
    Component.hingeJoint
    Component.particleSystem
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(Object)
    Object.Instantiate(Object, Vector3, Quaternion)
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    Object.Instantiate(Object)
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    Object.Destroy(Object, Single)
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    Object.DestroyImmediate(Object, Boolean)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
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    Object.DontDestroyOnLoad(Object)
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    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
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    Object.ToString()
    Object.name
    Object.hideFlags
    Namespace: Unity.Industrial.Forma.StandardUI
    Syntax
    [ExecuteInEditMode]
    public class StandardUISettings : MonoBehaviour

    Fields

    ResourcesReferences

    Image and stylesheet references.

    Declaration
    [SerializeField]
    public StandardUIResourcesReferences ResourcesReferences
    Field Value
    Type Description
    StandardUIResourcesReferences

    showPrices

    Show pricing information

    Declaration
    [Tooltip("Whether to show the variant and total price")]
    public bool showPrices
    Field Value
    Type Description
    Boolean

    StyleSheets

    List of custom stylesheets to be applied

    Declaration
    [Tooltip("Editable stylesheets to be applied to the UI")]
    public List<StyleSheet> StyleSheets
    Field Value
    Type Description
    List<StyleSheet>

    Methods

    Instance()

    Instance

    Declaration
    public static StandardUISettings Instance()
    Returns
    Type Description
    StandardUISettings

    Extension Methods

    Async.StartThrowingCoroutine(MonoBehaviour, IEnumerator, Action<Exception>)
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