Class CinemachineController
Class used to activate and deactivate a camera behavior to control camera interaction.
Inheritance
CinemachineController
Inherited Members
UnityEngine.Component.GetComponentInParent<T>(System.Boolean)
UnityEngine.Object.FindObjectsOfType<T>(System.Boolean)
UnityEngine.Object.FindObjectOfType<T>(System.Boolean)
Namespace: Unity.Industrial.Forma.Staging.Cinemachine
Syntax
[MovedFrom(true, "", "Unity.Industrial.Configurator", null)]
[RequireComponent(typeof(CinemachineVirtualCamera))]
[Obsolete("Unity.Industrial.Forma.Staging.Cinemachine.CinemachineController is obsolete. Use CameraController instead. UpdateToCameraController() will convert data")]
public class CinemachineController : CameraControllerBase
Properties
activated
Is cinemachine controller activated
Declaration
public bool activated { get; }
Property Value
Type | Description |
---|---|
Boolean |
Methods
Activate()
Activate camera controller and its behavior
Declaration
public override void Activate()
Overrides
Deactivate()
Deactivate camera controller and its behavior
Declaration
public override void Deactivate()
Overrides
UpdateToCameraController()
Update CinemachienController to CameraController
Declaration
public CameraController UpdateToCameraController()
Returns
Type | Description |
---|---|
CameraController | Updated camera controller component, if it exists |