Class StaticOptimizeEntity Inheritance Object Object Component Behaviour MonoBehaviour StaticOptimizeEntity Inherited Members MonoBehaviour.IsInvoking() MonoBehaviour.CancelInvoke() MonoBehaviour.Invoke(String, Single) MonoBehaviour.InvokeRepeating(String, Single, Single) MonoBehaviour.CancelInvoke(String) MonoBehaviour.IsInvoking(String) MonoBehaviour.StartCoroutine(String) MonoBehaviour.StartCoroutine(String, Object) MonoBehaviour.StartCoroutine(IEnumerator) MonoBehaviour.StopCoroutine(IEnumerator) MonoBehaviour.StopCoroutine(Coroutine) MonoBehaviour.StopCoroutine(String) MonoBehaviour.StopAllCoroutines() MonoBehaviour.print(Object) MonoBehaviour.useGUILayout MonoBehaviour.runInEditMode Behaviour.enabled Behaviour.isActiveAndEnabled Component.GetComponent(Type) Component.GetComponent<T>() Component.TryGetComponent(Type, Component) Component.TryGetComponent<T>(T) Component.GetComponent(String) Component.GetComponentInChildren(Type, Boolean) Component.GetComponentInChildren(Type) Component.GetComponentInChildren<T>(Boolean) Component.GetComponentInChildren<T>() Component.GetComponentsInChildren(Type, Boolean) Component.GetComponentsInChildren(Type) Component.GetComponentsInChildren<T>(Boolean) Component.GetComponentsInChildren<T>(Boolean, List<T>) Component.GetComponentsInChildren<T>() Component.GetComponentsInChildren<T>(List<T>) Component.GetComponentInParent(Type) Component.GetComponentInParent<T>() Component.GetComponentsInParent(Type, Boolean) Component.GetComponentsInParent(Type) Component.GetComponentsInParent<T>(Boolean) Component.GetComponentsInParent<T>(Boolean, List<T>) Component.GetComponentsInParent<T>() Component.GetComponents(Type) Component.GetComponents(Type, List<Component>) Component.GetComponents<T>(List<T>) Component.GetComponents<T>() Component.CompareTag(String) Component.SendMessageUpwards(String, Object, SendMessageOptions) Component.SendMessageUpwards(String, Object) Component.SendMessageUpwards(String) Component.SendMessageUpwards(String, SendMessageOptions) Component.SendMessage(String, Object) Component.SendMessage(String) Component.SendMessage(String, Object, SendMessageOptions) Component.SendMessage(String, SendMessageOptions) Component.BroadcastMessage(String, Object, SendMessageOptions) Component.BroadcastMessage(String, Object) Component.BroadcastMessage(String) Component.BroadcastMessage(String, SendMessageOptions) Component.transform Component.gameObject Component.tag Object.GetInstanceID() Object.GetHashCode() Object.Equals(Object) Object.Instantiate(Object, Vector3, Quaternion) Object.Instantiate(Object, Vector3, Quaternion, Transform) Object.Instantiate(Object) Object.Instantiate(Object, Transform) Object.Instantiate(Object, Transform, Boolean) Object.Instantiate<T>(T) Object.Instantiate<T>(T, Vector3, Quaternion) Object.Instantiate<T>(T, Vector3, Quaternion, Transform) Object.Instantiate<T>(T, Transform) Object.Instantiate<T>(T, Transform, Boolean) Object.Destroy(Object, Single) Object.Destroy(Object) Object.DestroyImmediate(Object, Boolean) Object.DestroyImmediate(Object) Object.FindObjectsOfType(Type) Object.DontDestroyOnLoad(Object) Object.FindObjectsOfType<T>() Object.FindObjectOfType<T>() Object.FindObjectOfType(Type) Object.ToString() Object.name Object.hideFlags Namespace: Unity.Entities Syntax [DisallowMultipleComponent] public class StaticOptimizeEntity : MonoBehaviour