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    Namespace Unity.AppUI.UI

    Classes

    Accordion

    A collapsible content container that allows users to expand and collapse sections of content.

    AccordionItem

    Item used inside an Accordion element.

    AccordionItemValueChangedEvent

    Event for when an accordion item value has changed.

    ActionBar

    A contextual action bar that appears when items are selected in a collection view.

    ActionButton

    ActionButton UI element.

    ActionGroup

    A container component that organizes and manages a collection of action buttons.

    ActionTriggeredEvent

    An Action has been triggered.

    AlertDialog

    A dialog that interrupts the user's workflow to communicate an important message and acquire a response.

    AnchorPopupUtils

    Utility class to compute the position of a popup based on the anchor's position and size.

    AnchorPopup<T>

    Base class for Popup that can be anchored to another UI Element.

    AppBar

    A customizable top app bar that provides content and actions related to the current screen.

    Attachment

    Attachment UI element. Displays an attachment with a thumbnail area, title, subtitle, and a delete action button.

    Avatar

    Avatars are visual elements that represent a user, entity, or content through images or initials.

    AvatarGroup

    Groups multiple avatars together in a horizontal layout with configurable spacing and overflow handling.

    AvatarVariantContext

    The Avatar variant context.

    BackgroundExtensions

    Extension methods for Background objects.

    Badge

    A small overlay element that displays numerical or status information.

    BaseDatePicker

    A base date picker control.

    BaseDialog

    Base class for Dialogs (Dialog, AlertDialog, etc).

    BaseGridView

    The base class for GridView elements.

    BaseSlider<TValue, TScalar>

    Base class for any kind of Slider such as TouchSliderFloat, SliderFloat or RangeSliderFloat.

    BaseTextElement

    Base class for all textual App UI components.

    BaseThreadAttachment

    Abstract base class for custom thread attachments.

    BaseVisualElement

    Base class for all non textual App UI components.

    BlinkingCursor

    A manipulator that makes the cursor of a TextField blink.

    BottomNavBar

    A navigation component that enables easy switching between top-level destinations.

    BottomNavBarItem

    A single destination within a BottomNavBar, providing an icon, label, selection state, and click handling.

    BoundsField

    A UI component for editing 3D bounds with center and size values.

    BoundsIntField

    A UI component that allows users to input and edit integer bounds values with position and size in 3D space.

    BreadcrumbItem

    BreadcrumbItem visual element.

    BreadcrumbSeparator

    BreadcrumbSeparator visual element.

    Breadcrumbs

    A navigation component that helps users track their location within an application's hierarchy.

    Button

    A button triggers an action or event when pressed.

    Canvas

    A scrollable and zoomable container that provides infinite canvas functionality.

    CanvasBackground

    A CanvasBackground is a VisualElement used as the background of a Canvas.

    ChangingEvent<TValue>

    THe value changing event.

    Checkbox

    A control that lets users make a binary choice between two mutually exclusive options.

    Chip

    A compact element that represents an input, attribute, or action.

    CircularProgress

    A circular progress indicator that represents loading or processing state.

    Clickable

    Clickable Manipulator, used on Button elements.

    CodeBlock

    A reusable code-block VisualElement: a header row with an optional language label and a copy-to-clipboard button (revealed on hover) above a monospaced body. When App UI's TextMate integration is enabled (APPUI_ENABLE_SYNTAX_HIGHLIGHTING), the active grammar and theme are resolved from two USS custom properties on this element:

    • --codeblock-grammar — GUID string of a TextMateGrammarAsset.
    • --codeblock-theme — GUID string of a TextMateThemeAsset.
    Setting language automatically toggles a appui-code-block--lang-<value> class so per-language grammar mappings can be expressed declaratively in USS (see PackageResources/Styles/Components/CodeBlock.uss). Asset resolution from GUID requires the editor; in built players the body falls back to plain monospaced text.

    ColorExtensions

    Extensions for working with colors.

    ColorField

    A field that allows users to select and display colors.

    ColorPicker

    A color selection component that allows users to pick colors using various input methods including color wheel, RGB sliders, HSV sliders, and hex input.

    ColorSlider

    A slider component for selecting a color value from a gradient range.

    ColorSwatch

    A visual element that displays a color or gradient with customizable appearance.

    ColorToolbar

    A toolbar that contains a color swatch for the previous color, a color swatch for the current color, and an eye dropper button.

    ColorWheel

    A customizable color wheel component for intuitive color selection in Unity UI applications.

    ContextChangedEvent<T>

    Event raised when the context has changed.

    ContextProvider

    A container component that provides contextual settings to its children in the UI hierarchy.

    DateField

    A form input control that allows users to select a date through text input or a calendar picker interface.

    DatePicker

    A component for selecting dates with an intuitive calendar interface.

    DateRangeField

    A form input component that allows users to select a date range with a visual calendar picker.

    DateRangePicker

    A customizable component for selecting a range of dates.

    DefaultPropertyDrawerAttribute

    Use this attribute to draw a property with the default PropertyField.

    Dialog

    A reusable dialog component that displays content in a modal window, often used for important information or actions that require user attention.

    DialogTrigger

    DialogTrigger serves as a wrapper around a Dialog and its associated trigger, linking the Dialog's open state with the trigger's press state. Additionally, it allows you to customize the type and positioning of the Dialog.

    Divider

    A visual separator that creates a thematic break between different content sections.

    DoubleField

    A field component that allows users to input and edit double precision floating-point numbers.

    DpiChangedEvent

    The DPI has changed.

    Draggable

    Manipulator which monitors Press, Hold and Release events in order to drag visuals.

    Dragger

    Manipulator that allows dragging from a container component.

    Drawer

    A sliding panel that contains supplementary content.

    DrawerHeader

    A drawer header visual element.

    DropZone

    A container that accepts drag and drop operations for content placement.

    DropZoneController

    A manipulator that enables drag-and-drop functionality on UI elements with customizable accept logic.

    Dropdown

    A form control that lets users select a value from a list of options.

    DropdownItem

    Dropdown item UI element.

    EnumExtensions

    Extension methods for enums.

    EnumField

    EnumField UI element.

    EnumerableExtensions

    Enumerable extension methods.

    ExVisualElement

    An enhanced VisualElement with advanced styling capabilities including shadows, borders, and outlines.

    FieldLabel

    A label for a field.

    FloatField

    A text field that accepts floating-point numeric values.

    FloatingActionButton

    A circular button that promotes a primary action in the application.

    FocusControllerExtensions

    Extension methods for FocusController.

    GeneratedEnumExtensions

    GradientExtensions

    Extensions for the Gradient class.

    GridView

    A virtualized grid layout component that displays a collection of items in a scrollable grid format with selection capabilities.

    Heading

    Display headings with various size options for content hierarchy.

    HelpBox

    HelpBox UI element.

    HelpText

    A help text.

    Icon

    A versatile icon component that displays graphical symbols with customizable styles and sizes.

    IconButton

    A button component that displays only an icon, ideal for compact UI actions.

    InputLabel

    A versatile label component for form inputs with support for required fields, help text, and various layout options.

    IntField

    A text field component that accepts and validates integer number input.

    KeyCodeExtensions

    Extensions for the KeyCode enum.

    KeyboardFocusController

    A Manipulator that adds a class to the target element when it is keyboard focused. This is useful for accessibility purposes.

    LinearProgress

    A progress indicator that displays progress linearly along a horizontal bar.

    Link

    A clickable text element that can navigate to a URL or trigger an action.

    ListViewItem

    A versatile list item component that displays content with a title, subtitle, thumbnail, and optional actions.

    LocalizedTextElement

    A text element that supports localization and string formatting with variables.

    LongField

    A numerical input field that accepts and validates long integer values.

    Mask

    A visual element that applies color masking effects to create visual overlays and highlights.

    MaskField

    MaskField UI element.

    MasonryGridView

    A GridView that arranges items in a masonry layout pattern, similar to Pinterest's layout.

    MentionPicker

    MentionPicker UI element. Displays a suggestion list for mentioning users or entities.

    Menu

    A container for menu items organized in a vertical list.

    MenuBuilder

    A utility class to build a Menu programmatically.

    MenuDivider

    A horizontal line that separates menu items into distinct groups.

    MenuItem

    An interactive item within a menu that triggers actions or displays sub-menus.

    MenuSection

    A labeled section within a menu that groups related menu items.

    MenuTrigger

    A wrapper to display a menu when a trigger has been activated.

    Modal

    A modal dialog that displays as an overlay blocking interaction with the rest of the UI.

    NavigationRail

    A side navigation component that supports side-rail navigation patterns.

    NavigationRailItem

    A NavigationRailItem is a selectable item in a NavigationRail.

    NotifyValueChangingExtensions

    Extensions for INotifyValueChanging<TValue>.

    NumericalField<TValue>

    Numerical Field UI element.

    OptionalScaleDrawerAttribute

    Use this attribute to draw a property with the optional ScaleDrawer.

    OptionalThemeDrawerAttribute

    Use this attribute to draw a property with the optional ThemeDrawer.

    PageIndicator

    A component that displays a series of dots to indicate and navigate between multiple pages or slides.

    PageView

    A container component that displays a single child at a time with built-in navigation.

    PanAndZoomable

    This manipulator allows panning and zooming of the content.

    Pane

    A resizable container element designed to be used as a child of SplitView.

    Panel

    The root UI container that provides layered architecture for the main interface, popups, notifications, and tooltips.

    Picker

    A customizable UI component for selecting one or multiple items from a list.

    PickerItem

    An Item from a Picker.

    Picker<TItem, TTitle>

    A Picker UI element with a title and a list of items.

    PinchGestureEvent

    Event sent in a Panel when a pinch gesture is recognized.

    PointerEventExtensions

    Extensions for UI-Toolkit PointerEvent

    Popover

    A popup anchored to another UI element with flexible positioning and optional arrow pointer.

    Popup

    This is the base class for any UI component that needs to be displayed over the rest of the user interface.

    PopupNotification<T>

    A base class for notification displayed at a specific anchor of the screen.

    Popup<T>

    A generic base class for popups.

    Preloader

    A visual element that indicates content is being loaded or processed.

    Pressable

    Pressable Manipulator, used on Button elements.

    Progress

    A base class for all progress UI elements. This class is not meant to be used directly.

    Quote

    A visual element that helps highlight and distinguish quoted or featured content from regular text.

    Radio

    A toggle control that allows users to select one option from a set of mutually exclusive choices.

    RadioGroup

    A container component that manages a set of radio buttons, allowing users to select one option from multiple choices.

    RangeSliderFloat

    A dual-thumb slider component for selecting a range of floating point values.

    RangeSliderInt

    A UI component that lets users select a range of integer values by dragging handles along a track.

    ReactionPicker

    ReactionPicker UI element. Displays an emoji grid for selecting reactions.

    RectExtensions

    Extension methods for the Rect class.

    RectField

    A specialized input field for editing Unity Rect values with position and size components.

    RectIntField

    A field component for editing integer rectangle values with position (x,y) and size (width,height).

    RegisterUpdateCallbackExtensions

    Extensions to register a VisualElement update callback. This callback will be invoked when App UI main loop is updating. At runtime, the callback will be invoked once per frame. In the Editor, the callback will be invoked once per Editor update.

    RepliesView

    A simple replies container backed by a ScrollView. Drop-in replacement for the subset of ListView used by Thread: supports makeItem / bindItem / unbindItem / destroyItem, an itemsSource, and a manual RefreshItems(). Items are realized eagerly — there is no virtualization — which keeps the layout stable inside popovers where dynamic-height ListView constantly relayouts itself.

    ResizeHandle

    An element that can be dragged to resize another element.

    RuntimeContextMenuEvent

    Event sent in a VisualElement when a context menu is requested at runtime if it has a RuntimeContextMenuManipulator attached.

    RuntimeContextMenuManipulator

    A manipulator that handles context menu interactions for UI elements.

    SVSquare

    A highly interactive 2D color selector that allows users to pick colors by adjusting saturation and brightness values.

    ScaleDrawerAttribute

    Use this attribute to draw a property with the ScaleDrawer.

    Scrollable

    A Manipulator that allows the user to scroll a target element using your finger or mouse click and drag.

    SearchBar

    A search input field with a magnifying glass icon that allows users to enter search queries.

    SingleExtensions

    Extension methods for Single and Double.

    SizeContext

    The component size context.

    SliderFloat

    A control that allows users to select a value from a continuous range.

    SliderInt

    A slider component for selecting an integer value from a range.

    Slider<TValue, TScalar, TInputField>

    Base class for Sliders (SliderFloat, SliderInt).

    Spacer

    A layout component that creates consistent spacing between elements.

    SplitView

    A resizable multi-pane layout component that allows users to adjust the size of each pane using draggable splitters.

    SplitViewPaneCollapsedEvent

    Event for when the pane of a SplitView is collapsed or expanded.

    SplitViewSplitterCountChangedEvent

    Event sent when the number of splitters in a SplitView changes.

    Splitter

    The splitter between the panes.

    StackView

    A container that manages a stack of items with animated transitions between them, similar to a stack of cards.

    StackViewItem

    An item in a StackView. It is a container for any UI element and must be used inside a StackView.

    Stepper

    A control that lets users incrementally adjust a value by pressing the plus or minus buttons.

    Styles

    General usage styling classes for UI components.

    SwipeView

    A container that allows users to swipe between multiple items with smooth animations and customizable behavior.

    SwipeViewItem

    A SwipeViewItem is an item that must be used as a child of a SwipeView.

    TabItem

    An item used in Tabs bar.

    Tabs

    A navigation component that allows users to switch between different views or sections.

    Text

    A versatile text component that displays text content with customizable size and styling options.

    TextArea

    A multi-line text input field that allows users to enter and edit longer text content.

    TextField

    A text input component that allows users to enter and edit text.

    TextFieldExtensions

    Extensions for the TextField class.

    TextMateGrammarAsset

    A ScriptableObject that stores a TextMate grammar definition. The JSON content can be passed directly to the TextMateLib bindings.

    TextMateSyntaxHighlighter

    Converts source code to UITK rich text using TextMate grammars and themes. Uses themed/encoded tokenization for optimal performance in static display.

    TextMateThemeAsset

    A ScriptableObject that stores a TextMate theme definition. The JSON content can be passed directly to the TextMateLib bindings.

    ThemeDrawerAttribute

    Use this attribute to draw a property with the ThemeDrawer.

    Thread

    Thread UI element. Main container for a threaded conversation.

    ThreadComposer

    ThreadComposer UI element. Provides a text input area with submit and attach actions.

    ThreadMessage

    ThreadMessage UI element. Displays a single message within a thread.

    ThreadReaction

    ThreadReaction UI element. Displays an emoji reaction with a count.

    ThreadReactionBar

    ThreadReactionBar UI element. Displays a row of reactions with an add-reaction button.

    ThreadResolveMessage

    ThreadResolveMessage UI element. Displays a system message indicating a thread was resolved.

    ThreadUnresolveMessage

    ThreadUnresolveMessage UI element. Displays a system message indicating a thread was unresolved.

    Thumb

    Thumb UI element.

    Toast

    A temporary notification that appears at the edge of the screen to display brief messages.

    Toggle

    A control that allows users to switch between two states: on (checked) and off (unchecked).

    Toolbar

    A versatile container for organizing command buttons and tools in a horizontal or vertical layout.

    Tooltip

    A small popup that displays contextual information when hovering over a target element.

    TouchSliderFloat

    A touch-optimized slider component for selecting floating-point values with support for step increments and custom formatting.

    TouchSliderInt

    A touch-optimized slider component for selecting integer values within a specified range.

    TouchSlider<TValue>

    Base class for TouchSlider UI elements (TouchSliderFloat, TouchSliderInt).

    TrackpadGestureManipulator

    A manipulator that can be used to receive trackpad gestures.

    Tray

    A popup that slides in from the edge of the screen, commonly used for mobile menus and action sheets.

    TreeViewItem

    A tree view item that can be used directly in a ScrollView or any vertical container.

    UnityObject

    Helper class to destroy objects in the editor and in play mode.

    UpdateEvent

    THe AppUI Update event. At runtime, the callback will be invoked once per frame. In the Editor, the callback will be invoked once per Editor update.

    UxmlElementNameAttribute

    Attribute to bind a property or field to a UXML element by its name. When used in conjunction with UxmlFilePathAttribute, the source generator will automatically query the element from the visual tree and assign it to the decorated member.

    UxmlFilePathAttribute

    Attribute to specify the path to the UXML file for a VisualElement

    ValueOutOfRangeException

    Exception thrown when a Visual Element hasn't been found.

    Vector2Field

    A numeric input field for editing 2D vector values with X and Y components.

    Vector2IntField

    A field control that allows users to input or modify a 2D vector with integer components.

    Vector2IntLexicographicalComparer

    A simple comparer for Vector2Int that compares the x and y values lexicographically.

    Vector2LexicographicalComparer

    A simple comparer for Vector2 that compares the x and y values lexicographically.

    Vector3Field

    A UI component for editing 3D vector values with x, y, and z coordinates.

    Vector3IntField

    A field component that allows users to input and edit 3D integer vectors with X, Y, and Z coordinates.

    Vector4Field

    A field control that allows users to edit a Vector4 value by inputting its X, Y, Z and W components.

    VisualElementExtensions

    Extensions for VisualElement class.

    VisualElementNotFoundException

    Exception thrown when a Visual Element hasn't been found.

    Structs

    AdditionalStyle

    Styling properties that can be applied to a ExVisualElement.

    AnimationDescription

    An animation description. It contains the duration of the animation, the easing function and the callback.

    Pane.State

    The state of a Pane.

    PositionOptions

    Options to pass as argument to ComputePosition(VisualElement, VisualElement, VisualElement, PositionOptions) utility method.

    PositionResult

    The position result data structure returned in ComputePosition(VisualElement, VisualElement, VisualElement, PositionOptions) utility method.

    ReactionInfo

    Represents a reaction on a thread message.

    SliderMark<TScalar>

    Small Data structure which represents a mark on the slider.

    SplitView.State

    The state of the SplitView.

    Interfaces

    IAdditionalDataHolder

    Interface for any UI element that can hold additional data. This is used internally by App UI.

    IContextOverrideElement

    Interface for any UI element that can override the current context of the UI.

    ICustomColorFieldPicker

    Interface for custom ColorField pickers.

    IDismissInvocator

    Interface that must be implemented by any UI component which wants to request a Dismiss(DismissType) if this component is displayed inside a Popup component.

    IFormattable<TValue>

    Interface used on UI elements which can be formatted.

    IInputElement<TValue>

    Interface used on UI elements which handle user input.

    INotifyValueChanging<TValue>

    Interface that must be implemented to UI components which can change their value progressively, like a Slider.

    IPlaceableElement

    Interface that should be implemented in UI elements that can be anchored to another UI element.

    IPressable

    Interface for pressable elements.

    ISelectableElement

    Interface used on UI elements which handle a selected state.

    ISizeableElement

    Interface used on UI elements which handle user-defined sizing.

    IThreadAttachment

    Interface for custom attachments that can be added to a ThreadMessage.

    IValidatableElement<TValue>

    Interface used on UI elements which handle value validation.

    Enums

    AlertSemantic

    Semantic values used for AlertDialog variants.

    AnimationMode

    The animation used by Notification to appear and disappear.

    AvatarGroupSpacing

    The AvatarGroup spacing.

    AvatarVariant

    The Avatar variant.

    BadgeOverlapType

    The overlap type of the Badge.

    BadgeVariant

    The variant of the Badge.

    BaseDatePicker.DisplayMode

    Represents the display mode of the date picker.

    BorderStyle

    The style of a border.

    ButtonVariant

    The variant of the Button.

    CanvasControlScheme

    The current Canvas control scheme.

    Note

    The control scheme defines the key bindings for the Canvas manipulator.

    • LMB = Left mouse button
    • MMB = Middle mouse button (wheel button)
    • RMB = Right mouse button
    Warning

    If a primaryManipulator is set on the Canvas, this manipulator will override the control scheme when the pointer (mouse, trackpad, etc) is used without modifier keys.

    CanvasManipulator

    The current Canvas manipulator for the primary pointer.

    CheckboxState

    The possible states for a Checkbox.

    Chip.Variant

    The possible variants for a Chip.

    CollapseDirection

    The direction towards which the SplitView's splitter will move to collapse.

    ColorPicker.SliderMode

    The type of channels sliders to display in the ColorPicker.

    ColorPickerType

    The type of ColorPicker to open when the ColorField is clicked.

    Direction

    Direction of a UI container.

    Draggable.DragDirection

    The direction of the drag.

    DrawerAnchor

    The anchor of the Drawer. The Drawer will be anchored to the left or right side of the screen.

    DrawerVariant

    The variant of the Drawer.

    ExVisualElement.Passes

    Rendering passes that will be executed. This is used to optimize and fine-tune the rendering.

    FlexPosition

    The position of an element inside a Flex container.

    GoToStrategy

    The strategy used when going to a specific item in the SwipeView.

    GrabMode

    The current Grab Mode.

    GridView.GridOperations

    Available Operations.

    GroupAlignment

    The alignment of the group of items.

    HeadingSize

    Heading sizing.

    HelpTextVariant

    The variant of the HelpText.

    HorizontalAnchor

    A horizontal anchor.

    IconSize

    Sizing values for Icon elements.

    IconVariant

    Variant values for Icon elements.

    IndicatorType

    The type of indicator to display when a field is required.

    LabelType

    How to display the label of the NavigationRailItem.

    MobilePopupPresentationType

    Same as PopupPresentationType but for Mobile explicitly.

    ModalFullScreenMode

    The FullScreen mode used by a Modal component.

    NavigationRailAnchor

    The anchor of the Navigation Rail. The Rail will be anchored to the left or right side of the screen.

    NotificationStyle

    The style used to display the Notification element.

    OutsideClickStrategy

    The strategy used to determine if a click is outside of the popup.

    PickerSelectionType

    The type of selection for a Picker.

    PopoverPlacement

    Possible placements for a Popover.

    PopupNotificationPlacement

    The placement where the notification should be displayed.

    PopupPresentationType

    By providing a type prop, you can specify the type of Dialog that is rendered by your DialogTrigger.

    Progress.Variant

    The progress variant.

    RestrictedValuesPolicy

    The policy to restrict the values of the slider.

    Size

    The sizing of UI components.

    SpacerSpacing

    The spacer spacing.

    Spacing

    The spacing of UI components.

    Splitter.CollapsedState

    The collapse state the splitter.

    StackViewItemStatus

    The status of a StackViewItem.

    StackViewOperation

    The operation to perform on a StackView.

    TextOverflow

    The text overflow mode.

    TextSize

    Sizing values for Text UI element.

    ThreadMessageState

    The state of a thread message.

    ToolbarDockMode

    The dock mode of the Toolbar.

    TrackDisplayType

    The mode to display the track of the slider.

    TrayPosition

    The position of the Tray.

    UxmlFilePathType

    Specifies the type of path used for loading UXML files

    ValueDisplayMode

    The mode to display the value of the slider.

    VerticalAnchor

    A vertical anchor.

    Delegates

    AvatarGroup.RenderSurplusDelegate

    The render surplus delegate.

    FormatFunction<TValue>

    A function to format the value of a slider thumb or mark.

    MaskField.GetDisplayNameDelegate

    Method to get the display name for a specific index in the source items collection.

    MaskField.GetMaskValueDelegate

    Method to get the mask value for a specific index in the source items collection.

    PanAndZoomable.GrabModeChangedDelegate

    A delegate that is called when the grab mode changes.

    PanAndZoomable.ScrollOffsetChangedDelegate

    A delegate that is called when the scroll offset changes.

    PanAndZoomable.ZoomChangedDelegate

    A delegate that is called when the zoom level changes.

    Picker<TItem, TTitle>.BindItemFunc

    Method to bind the item data to the Dropdown menu item element.

    Picker<TItem, TTitle>.BindTitleFunc

    Method to bind the title data to the Dropdown button element.

    Slider<TValue, TScalar, TInputField>.ScaleHandler

    Handler to scale the value of the slider thumbs and marks.

    VisualElementExtensions.TooltipContentCallback

    Callback to populate the tooltip content.

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