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    Class Vector3IntField

    A field component that allows users to input and edit 3D integer vectors with X, Y, and Z coordinates.

    Inheritance
    object
    CallbackEventHandler
    Focusable
    VisualElement
    BaseVisualElement
    Vector3IntField
    Implements
    IEventHandler
    IResolvedStyle
    ITransform
    ITransitionAnimations
    IExperimentalFeatures
    IVisualElementScheduler
    IContextOverrideElement
    IAdditionalDataHolder
    IInputElement<Vector3Int>
    IValidatableElement<Vector3Int>
    ISizeableElement
    INotifyValueChanging<Vector3Int>
    INotifyValueChanged<Vector3Int>
    IFormattable<int>
    Inherited Members
    BaseVisualElement.contextPrefix
    BaseVisualElement.scaleOverride
    BaseVisualElement.themeOverride
    BaseVisualElement.langOverride
    BaseVisualElement.layoutDirectionOverride
    BaseVisualElement.preferredTooltipPlacementOverride
    BaseVisualElement.tooltipDelayMsOverride
    BaseVisualElement.GetLayoutDirectionUssClassName(Dir)
    VisualElement.disabledUssClassName
    VisualElement.SetActivePseudoState(bool)
    VisualElement.SetCheckedPseudoState(bool)
    VisualElement.Focus()
    VisualElement.SendEvent(EventBase)
    VisualElement.SetEnabledFromHierarchy(bool)
    VisualElement.SetEnabled(bool)
    VisualElement.MarkDirtyRepaint()
    VisualElement.IsMarkedForRepaint()
    VisualElement.ContainsPoint(Vector2)
    VisualElement.Overlaps(Rect)
    VisualElement.DoMeasure(float, VisualElement.MeasureMode, float, VisualElement.MeasureMode)
    VisualElement.ToString()
    VisualElement.GetClasses()
    VisualElement.ClearClassList()
    VisualElement.AddToClassList(string)
    VisualElement.RemoveFromClassList(string)
    VisualElement.ToggleInClassList(string)
    VisualElement.EnableInClassList(string, bool)
    VisualElement.ClassListContains(string)
    VisualElement.FindAncestorUserData()
    VisualElement.SetBinding(BindingId, Binding)
    VisualElement.GetBinding(BindingId)
    VisualElement.TryGetBinding(BindingId, out Binding)
    VisualElement.GetBindingInfos()
    VisualElement.GetBindingInfos(List<BindingInfo>)
    VisualElement.HasBinding(BindingId)
    VisualElement.ClearBinding(BindingId)
    VisualElement.ClearBindings()
    VisualElement.GetHierarchicalDataSourceContext()
    VisualElement.GetDataSourceContext(BindingId)
    VisualElement.TryGetDataSourceContext(BindingId, out DataSourceContext)
    VisualElement.TryGetLastBindingToUIResult(in BindingId, out BindingResult)
    VisualElement.TryGetLastBindingToSourceResult(in BindingId, out BindingResult)
    VisualElement.Add(VisualElement)
    VisualElement.Insert(int, VisualElement)
    VisualElement.Remove(VisualElement)
    VisualElement.RemoveAt(int)
    VisualElement.Clear()
    VisualElement.ElementAt(int)
    VisualElement.IndexOf(VisualElement)
    VisualElement.Children()
    VisualElement.Sort(Comparison<VisualElement>)
    VisualElement.BringToFront()
    VisualElement.SendToBack()
    VisualElement.PlaceBehind(VisualElement)
    VisualElement.PlaceInFront(VisualElement)
    VisualElement.RemoveFromHierarchy()
    VisualElement.GetFirstOfType<T>()
    VisualElement.GetFirstAncestorOfType<T>()
    VisualElement.Contains(VisualElement)
    VisualElement.FindCommonAncestor(VisualElement)
    VisualElement.viewDataKey
    VisualElement.userData
    VisualElement.canGrabFocus
    VisualElement.focusController
    VisualElement.disablePlayModeTint
    VisualElement.usageHints
    VisualElement.transform
    VisualElement.scaledPixelsPerPoint
    VisualElement.layout
    VisualElement.contentRect
    VisualElement.paddingRect
    VisualElement.worldBound
    VisualElement.localBound
    VisualElement.worldTransform
    VisualElement.hasActivePseudoState
    VisualElement.hasInactivePseudoState
    VisualElement.hasHoverPseudoState
    VisualElement.hasCheckedPseudoState
    VisualElement.hasEnabledPseudoState
    VisualElement.hasDisabledPseudoState
    VisualElement.hasFocusPseudoState
    VisualElement.hasRootPseudoState
    VisualElement.pickingMode
    VisualElement.name
    VisualElement.enabledInHierarchy
    VisualElement.enabledSelf
    VisualElement.languageDirection
    VisualElement.visible
    VisualElement.generateVisualContent
    VisualElement.dataSource
    VisualElement.dataSourcePath
    VisualElement.dataSourceType
    VisualElement.experimental
    VisualElement.hierarchy
    VisualElement.cacheAsBitmap
    VisualElement.parent
    VisualElement.panel
    VisualElement.visualTreeAssetSource
    VisualElement.this[int]
    VisualElement.childCount
    VisualElement.schedule
    VisualElement.style
    VisualElement.resolvedStyle
    VisualElement.customStyle
    VisualElement.styleSheets
    VisualElement.tooltip
    Focusable.Blur()
    Focusable.focusable
    Focusable.tabIndex
    Focusable.delegatesFocus
    CallbackEventHandler.RegisterCallback<TEventType>(EventCallback<TEventType>, TrickleDown)
    CallbackEventHandler.RegisterCallbackOnce<TEventType>(EventCallback<TEventType>, TrickleDown)
    CallbackEventHandler.RegisterCallback<TEventType, TUserArgsType>(EventCallback<TEventType, TUserArgsType>, TUserArgsType, TrickleDown)
    CallbackEventHandler.RegisterCallbackOnce<TEventType, TUserArgsType>(EventCallback<TEventType, TUserArgsType>, TUserArgsType, TrickleDown)
    CallbackEventHandler.RegisterCallback<TEventType>(EventCallback<TEventType>, CallbackOptions)
    CallbackEventHandler.RegisterCallback<TEventType, TUserArgsType>(EventCallback<TEventType, TUserArgsType>, TUserArgsType, CallbackOptions)
    CallbackEventHandler.UnregisterCallback<TEventType>(EventCallback<TEventType>, TrickleDown)
    CallbackEventHandler.UnregisterCallback<TEventType>(EventCallback<TEventType>, CallbackOptions)
    CallbackEventHandler.UnregisterCallback<TEventType, TUserArgsType>(EventCallback<TEventType, TUserArgsType>, TrickleDown)
    CallbackEventHandler.UnregisterCallback<TEventType, TUserArgsType>(EventCallback<TEventType, TUserArgsType>, CallbackOptions)
    CallbackEventHandler.UnregisterAllRemovableCallbacks()
    CallbackEventHandler.HasTrickleDownHandlers()
    CallbackEventHandler.HasBubbleUpHandlers()
    CallbackEventHandler.ExecuteDefaultActionAtTarget(EventBase)
    CallbackEventHandler.HandleEventBubbleUp(EventBase)
    CallbackEventHandler.HandleEventTrickleDown(EventBase)
    CallbackEventHandler.ExecuteDefaultAction(EventBase)
    CallbackEventHandler.NotifyPropertyChanged(in BindingId)
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    Namespace: Unity.AppUI.UI
    Assembly: Unity.AppUI.dll
    Syntax
    [UxmlElement]
    public class Vector3IntField : BaseVisualElement, IEventHandler, IResolvedStyle, ITransform, ITransitionAnimations, IExperimentalFeatures, IVisualElementScheduler, IContextOverrideElement, IAdditionalDataHolder, IInputElement<Vector3Int>, IValidatableElement<Vector3Int>, ISizeableElement, INotifyValueChanging<Vector3Int>, INotifyValueChanged<Vector3Int>, IFormattable<int>
    Remarks

    The Vector3IntField is a specialized input component designed for editing 3D integer vectors. It provides three numeric fields for X, Y, and Z coordinates, allowing precise control over 3D integer positions or dimensions.

    Each coordinate field supports direct numeric input, validation, and formatting options. The component is particularly useful in scenarios involving grid-based positioning, voxel coordinates, or any 3D integer-based data entry.

    The field supports various features including:

    • Individual editing of X, Y, and Z coordinates
    • Value validation
    • Custom formatting
    • Different size variants
    • Invalid state indication
    Examples

    Basic usage in UXML: Creating a basic vector field with default values

    <ui:Vector3IntField name="position-field" size="M" value="0,0,0" />

    Setting up validation and handling value changes: Complex example showing validation and event handling

    var vector3IntField = new Vector3IntField();
    

    // Set up validation vector3IntField.validateValue = (v) => v.x >= 0 && v.y >= 0 && v.z >= 0;

    // Handle value changes vector3IntField.RegisterValueChangedCallback(evt => { Debug.Log($"New value: "); });

    Custom formatting with units: Adding pixel units to the coordinate values

    var vector3IntField = new Vector3IntField();
    vector3IntField.formatFunction = (value) =>
        $"{value}px";
    

    // Set initial value vector3IntField.value = new Vector3Int(100, 200, 300);

    Constructors

    Vector3IntField()

    Default constructor.

    Declaration
    public Vector3IntField()

    Fields

    containerUssClassName

    The Vector3Field container styling class.

    Declaration
    public const string containerUssClassName = "appui-vector3field__container"
    Field Value
    Type Description
    string

    sizeUssClassName

    The Vector3Field size styling class.

    Declaration
    public const string sizeUssClassName = "appui-vector3field--size-"
    Field Value
    Type Description
    string

    ussClassName

    The Vector3Field main styling class.

    Declaration
    public const string ussClassName = "appui-vector3field"
    Field Value
    Type Description
    string

    xFieldUssClassName

    The Vector3Field X NumericalField styling class.

    Declaration
    public const string xFieldUssClassName = "appui-vector3field__x-field"
    Field Value
    Type Description
    string

    yFieldUssClassName

    The Vector3Field Y NumericalField styling class.

    Declaration
    public const string yFieldUssClassName = "appui-vector3field__y-field"
    Field Value
    Type Description
    string

    zFieldUssClassName

    The Vector3Field Z NumericalField styling class.

    Declaration
    public const string zFieldUssClassName = "appui-vector3field__z-field"
    Field Value
    Type Description
    string

    Properties

    contentContainer

    The content container of the Vector3IntField.

    Declaration
    public override VisualElement contentContainer { get; }
    Property Value
    Type Description
    VisualElement
    Overrides
    VisualElement.contentContainer

    formatFunction

    The format function of the element.

    Declaration
    [CreateProperty]
    public FormatFunction<int> formatFunction { get; set; }
    Property Value
    Type Description
    FormatFunction<int>

    formatString

    The format string of the element.

    Declaration
    [CreateProperty]
    [UxmlAttribute]
    public string formatString { get; set; }
    Property Value
    Type Description
    string

    invalid

    The invalid state of the Vector3IntField.

    Declaration
    [CreateProperty]
    [UxmlAttribute]
    public bool invalid { get; set; }
    Property Value
    Type Description
    bool

    size

    The size of the Vector3IntField.

    Declaration
    [CreateProperty]
    [UxmlAttribute]
    public Size size { get; set; }
    Property Value
    Type Description
    Size

    validateValue

    The validation function of the Vector3IntField.

    Declaration
    [CreateProperty]
    public Func<Vector3Int, bool> validateValue { get; set; }
    Property Value
    Type Description
    Func<Vector3Int, bool>

    value

    The value of the Vector3IntField.

    Declaration
    [CreateProperty]
    [UxmlAttribute]
    public Vector3Int value { get; set; }
    Property Value
    Type Description
    Vector3Int

    Methods

    GetSizeUssClassName(Size)

    Declaration
    public static string GetSizeUssClassName(Size enumValue)
    Parameters
    Type Name Description
    Size enumValue
    Returns
    Type Description
    string

    SetValueWithoutNotify(Vector3Int)

    Sets the value of the Vector3IntField without notifying any listeners.

    Declaration
    public void SetValueWithoutNotify(Vector3Int newValue)
    Parameters
    Type Name Description
    Vector3Int newValue

    The new value to set.

    Implements

    IEventHandler
    IResolvedStyle
    ITransform
    ITransitionAnimations
    IExperimentalFeatures
    IVisualElementScheduler
    IContextOverrideElement
    IAdditionalDataHolder
    IInputElement<TValue>
    IValidatableElement<TValue>
    ISizeableElement
    INotifyValueChanging<TValue>
    INotifyValueChanged<T>
    IFormattable<TValue>

    Extension Methods

    NotifyValueChangingExtensions.RegisterValueChangingCallback<TValue>(INotifyValueChanging<TValue>, EventCallback<ChangingEvent<TValue>>)
    NotifyValueChangingExtensions.UnregisterValueChangingCallback<TValue>(INotifyValueChanging<TValue>, EventCallback<ChangingEvent<TValue>>)
    VisualElementExtensions.FindNavController(VisualElement)
    RegisterUpdateCallbackExtensions.RegisterUpdateCallback(VisualElement, EventCallback<UpdateEvent>)
    RegisterUpdateCallbackExtensions.UnregisterUpdateCallback(VisualElement, EventCallback<UpdateEvent>)
    VisualElementExtensions.EnableDynamicTransform(VisualElement, bool)
    VisualElementExtensions.EnablePicking(VisualElement, bool)
    VisualElementExtensions.GetChildren<T>(VisualElement, bool)
    VisualElementExtensions.GetContextProvider<T>(VisualElement)
    VisualElementExtensions.GetContextProvider<T>(VisualElement, string)
    VisualElementExtensions.GetContext<T>(VisualElement)
    VisualElementExtensions.GetContext<T>(VisualElement, string)
    VisualElementExtensions.GetExclusiveRootElement(VisualElement)
    VisualElementExtensions.GetLastAncestorOfType<T>(VisualElement)
    VisualElementExtensions.GetPreferredTooltipPlacement(VisualElement)
    VisualElementExtensions.GetSelfContext<T>(VisualElement)
    VisualElementExtensions.GetSelfContext<T>(VisualElement, string)
    VisualElementExtensions.GetTooltipContent(VisualElement)
    VisualElementExtensions.GetTooltipTemplate(VisualElement)
    VisualElementExtensions.HasAncestorOfType<T>(VisualElement, bool)
    VisualElementExtensions.HasAncestorsOfType<T>(VisualElement)
    VisualElementExtensions.IsContextProvider<T>(VisualElement)
    VisualElementExtensions.IsContextProvider<T>(VisualElement, string)
    VisualElementExtensions.IsInvisible(VisualElement)
    VisualElementExtensions.IsOnScreen(VisualElement)
    VisualElementExtensions.ProvideContext<T>(VisualElement, string, T)
    VisualElementExtensions.ProvideContext<T>(VisualElement, T)
    VisualElementExtensions.RegisterContextChangedCallback<T>(VisualElement, string, EventCallback<ContextChangedEvent<T>>)
    VisualElementExtensions.RegisterContextChangedCallback<T>(VisualElement, EventCallback<ContextChangedEvent<T>>)
    VisualElementExtensions.SetPreferredTooltipPlacement(VisualElement, OptionalEnum<PopoverPlacement>)
    VisualElementExtensions.SetTooltipContent(VisualElement, VisualElementExtensions.TooltipContentCallback)
    VisualElementExtensions.SetTooltipTemplate(VisualElement, VisualElement)
    VisualElementExtensions.UnregisterContextChangedCallback<T>(VisualElement, string, EventCallback<ContextChangedEvent<T>>)
    VisualElementExtensions.UnregisterContextChangedCallback<T>(VisualElement, EventCallback<ContextChangedEvent<T>>)
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