docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Class Heading

    Display headings with various size options for content hierarchy.

    Inheritance
    object
    CallbackEventHandler
    Focusable
    VisualElement
    BindableElement
    TextElement
    BaseTextElement
    LocalizedTextElement
    Heading
    Implements
    IEventHandler
    IResolvedStyle
    ITransform
    ITransitionAnimations
    IVisualElementScheduler
    IBindable
    INotifyValueChanged<string>
    ITextEdition
    ITextElementExperimentalFeatures
    IExperimentalFeatures
    ITextSelection
    IContextOverrideElement
    IAdditionalDataHolder
    Inherited Members
    LocalizedTextElement.text
    LocalizedTextElement.variables
    BaseTextElement.contextPrefix
    BaseTextElement.scaleOverride
    BaseTextElement.themeOverride
    BaseTextElement.langOverride
    BaseTextElement.layoutDirectionOverride
    BaseTextElement.preferredTooltipPlacementOverride
    BaseTextElement.tooltipDelayMsOverride
    BaseTextElement.GetLayoutDirectionUssClassName(Dir)
    TextElement.selectableUssClassName
    TextElement.MeasureTextSize(string, float, VisualElement.MeasureMode, float, VisualElement.MeasureMode)
    TextElement.MeasureTextSize(string, float, VisualElement.MeasureMode, float, VisualElement.MeasureMode, float?)
    TextElement.MarkDirtyText()
    TextElement.PostProcessTextVertices
    TextElement.enableRichText
    TextElement.emojiFallbackSupport
    TextElement.parseEscapeSequences
    TextElement.displayTooltipWhenElided
    TextElement.isElided
    TextElement.experimental
    TextElement.selection
    BindableElement.binding
    BindableElement.bindingPath
    VisualElement.disabledUssClassName
    VisualElement.SetActivePseudoState(bool)
    VisualElement.SetCheckedPseudoState(bool)
    VisualElement.Focus()
    VisualElement.SendEvent(EventBase)
    VisualElement.SetEnabled(bool)
    VisualElement.MarkDirtyRepaint()
    VisualElement.IsMarkedForRepaint()
    VisualElement.ContainsPoint(Vector2)
    VisualElement.Overlaps(Rect)
    VisualElement.ToString()
    VisualElement.GetClasses()
    VisualElement.ClearClassList()
    VisualElement.AddToClassList(string)
    VisualElement.RemoveFromClassList(string)
    VisualElement.ToggleInClassList(string)
    VisualElement.EnableInClassList(string, bool)
    VisualElement.ClassListContains(string)
    VisualElement.FindAncestorUserData()
    VisualElement.SetBinding(BindingId, Binding)
    VisualElement.GetBinding(BindingId)
    VisualElement.TryGetBinding(BindingId, out Binding)
    VisualElement.GetBindingInfos()
    VisualElement.GetBindingInfos(List<BindingInfo>)
    VisualElement.HasBinding(BindingId)
    VisualElement.ClearBinding(BindingId)
    VisualElement.ClearBindings()
    VisualElement.GetHierarchicalDataSourceContext()
    VisualElement.GetDataSourceContext(BindingId)
    VisualElement.TryGetDataSourceContext(BindingId, out DataSourceContext)
    VisualElement.TryGetLastBindingToUIResult(in BindingId, out BindingResult)
    VisualElement.TryGetLastBindingToSourceResult(in BindingId, out BindingResult)
    VisualElement.Add(VisualElement)
    VisualElement.Insert(int, VisualElement)
    VisualElement.Remove(VisualElement)
    VisualElement.RemoveAt(int)
    VisualElement.Clear()
    VisualElement.ElementAt(int)
    VisualElement.IndexOf(VisualElement)
    VisualElement.Children()
    VisualElement.Sort(Comparison<VisualElement>)
    VisualElement.BringToFront()
    VisualElement.SendToBack()
    VisualElement.PlaceBehind(VisualElement)
    VisualElement.PlaceInFront(VisualElement)
    VisualElement.RemoveFromHierarchy()
    VisualElement.GetFirstOfType<T>()
    VisualElement.GetFirstAncestorOfType<T>()
    VisualElement.Contains(VisualElement)
    VisualElement.FindCommonAncestor(VisualElement)
    VisualElement.viewDataKey
    VisualElement.userData
    VisualElement.canGrabFocus
    VisualElement.focusController
    VisualElement.disablePlayModeTint
    VisualElement.usageHints
    VisualElement.transform
    VisualElement.scaledPixelsPerPoint
    VisualElement.layout
    VisualElement.contentRect
    VisualElement.worldBound
    VisualElement.localBound
    VisualElement.worldTransform
    VisualElement.hasActivePseudoState
    VisualElement.hasInactivePseudoState
    VisualElement.hasHoverPseudoState
    VisualElement.hasCheckedPseudoState
    VisualElement.hasEnabledPseudoState
    VisualElement.hasDisabledPseudoState
    VisualElement.hasFocusPseudoState
    VisualElement.hasRootPseudoState
    VisualElement.pickingMode
    VisualElement.name
    VisualElement.enabledInHierarchy
    VisualElement.enabledSelf
    VisualElement.languageDirection
    VisualElement.visible
    VisualElement.generateVisualContent
    VisualElement.dataSource
    VisualElement.dataSourcePath
    VisualElement.dataSourceType
    VisualElement.hierarchy
    VisualElement.cacheAsBitmap
    VisualElement.parent
    VisualElement.panel
    VisualElement.contentContainer
    VisualElement.visualTreeAssetSource
    VisualElement.this[int]
    VisualElement.childCount
    VisualElement.schedule
    VisualElement.style
    VisualElement.resolvedStyle
    VisualElement.customStyle
    VisualElement.styleSheets
    VisualElement.tooltip
    Focusable.Blur()
    Focusable.focusable
    Focusable.tabIndex
    Focusable.delegatesFocus
    CallbackEventHandler.RegisterCallback<TEventType>(EventCallback<TEventType>, TrickleDown)
    CallbackEventHandler.RegisterCallbackOnce<TEventType>(EventCallback<TEventType>, TrickleDown)
    CallbackEventHandler.RegisterCallback<TEventType, TUserArgsType>(EventCallback<TEventType, TUserArgsType>, TUserArgsType, TrickleDown)
    CallbackEventHandler.RegisterCallbackOnce<TEventType, TUserArgsType>(EventCallback<TEventType, TUserArgsType>, TUserArgsType, TrickleDown)
    CallbackEventHandler.RegisterCallback<TEventType>(EventCallback<TEventType>, CallbackOptions)
    CallbackEventHandler.RegisterCallback<TEventType, TUserArgsType>(EventCallback<TEventType, TUserArgsType>, TUserArgsType, CallbackOptions)
    CallbackEventHandler.UnregisterCallback<TEventType>(EventCallback<TEventType>, TrickleDown)
    CallbackEventHandler.UnregisterCallback<TEventType>(EventCallback<TEventType>, CallbackOptions)
    CallbackEventHandler.UnregisterCallback<TEventType, TUserArgsType>(EventCallback<TEventType, TUserArgsType>, TrickleDown)
    CallbackEventHandler.UnregisterCallback<TEventType, TUserArgsType>(EventCallback<TEventType, TUserArgsType>, CallbackOptions)
    CallbackEventHandler.UnregisterAllRemovableCallbacks()
    CallbackEventHandler.HasTrickleDownHandlers()
    CallbackEventHandler.HasBubbleUpHandlers()
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Unity.AppUI.UI
    Assembly: Unity.AppUI.dll
    Syntax
    [UxmlElement]
    public sealed class Heading : LocalizedTextElement, IEventHandler, IResolvedStyle, ITransform, ITransitionAnimations, IVisualElementScheduler, IBindable, INotifyValueChanged<string>, ITextEdition, ITextElementExperimentalFeatures, IExperimentalFeatures, ITextSelection, IContextOverrideElement, IAdditionalDataHolder
    Remarks

    The Heading component is used to create hierarchical text elements in your UI. It supports different size variations to establish visual hierarchy and improve content organization. Headings are essential for creating scannable content and maintaining a clear document structure.

    Headings come with seven different size options, from XXS to XXL, allowing for flexible typography hierarchy. By default, headings use the primary text color and medium (M) size.

    Note: Headings should be used in a hierarchical order to maintain proper document structure and accessibility. Don't skip heading levels, and use them to create meaningful content sections.

    Examples

    Here's an example of creating a typical page hierarchy using different heading sizes — creating a page hierarchy with headings.

    <UXML>
      <Heading text="Welcome to Our App" size="XXL" />
      <Heading text="Getting Started" size="XL" />
      <Heading text="Quick Setup" size="L" primary="false" />
      <Heading text="Prerequisites" size="M" />
      <Heading text="Additional Notes" size="S" primary="false" />
    </UXML>

    Creating headings programmatically — creating and customizing headings in C#.

    var container = new VisualElement();
    

    // Create main title var mainTitle = new Heading("Documentation") ;

    // Create section title var sectionTitle = new Heading("API Reference") ;

    container.Add(mainTitle); container.Add(sectionTitle);

    Constructors

    Heading()

    Default constructor.

    Declaration
    public Heading()

    Heading(string)

    Construct a Heading UI element with a provided text to display.

    Declaration
    public Heading(string text)
    Parameters
    Type Name Description
    string text

    The text that will be displayed.

    Fields

    primaryUssClassName

    The Heading primary variant styling class.

    Declaration
    public const string primaryUssClassName = "appui-heading--primary"
    Field Value
    Type Description
    string

    sizeUssClassName

    The Heading size styling class.

    Declaration
    public const string sizeUssClassName = "appui-heading--size-"
    Field Value
    Type Description
    string

    ussClassName

    The Heading main styling class.

    Declaration
    public const string ussClassName = "appui-heading"
    Field Value
    Type Description
    string

    Properties

    primary

    The primary variant of the Heading.

    Declaration
    [CreateProperty]
    [UxmlAttribute]
    public bool primary { get; set; }
    Property Value
    Type Description
    bool

    size

    The size of the Heading.

    Declaration
    [CreateProperty]
    [UxmlAttribute]
    public HeadingSize size { get; set; }
    Property Value
    Type Description
    HeadingSize

    Methods

    GetSizeUssClassName(HeadingSize)

    Declaration
    public static string GetSizeUssClassName(HeadingSize enumValue)
    Parameters
    Type Name Description
    HeadingSize enumValue
    Returns
    Type Description
    string

    Implements

    IEventHandler
    IResolvedStyle
    ITransform
    ITransitionAnimations
    IVisualElementScheduler
    IBindable
    INotifyValueChanged<T>
    ITextEdition
    ITextElementExperimentalFeatures
    IExperimentalFeatures
    ITextSelection
    IContextOverrideElement
    IAdditionalDataHolder

    Extension Methods

    VisualElementExtensions.FindNavController(VisualElement)
    RegisterUpdateCallbackExtensions.RegisterUpdateCallback(VisualElement, EventCallback<UpdateEvent>)
    RegisterUpdateCallbackExtensions.UnregisterUpdateCallback(VisualElement, EventCallback<UpdateEvent>)
    VisualElementExtensions.EnableDynamicTransform(VisualElement, bool)
    VisualElementExtensions.EnablePicking(VisualElement, bool)
    VisualElementExtensions.GetChildren<T>(VisualElement, bool)
    VisualElementExtensions.GetContextProvider<T>(VisualElement)
    VisualElementExtensions.GetContextProvider<T>(VisualElement, string)
    VisualElementExtensions.GetContext<T>(VisualElement)
    VisualElementExtensions.GetContext<T>(VisualElement, string)
    VisualElementExtensions.GetExclusiveRootElement(VisualElement)
    VisualElementExtensions.GetLastAncestorOfType<T>(VisualElement)
    VisualElementExtensions.GetPreferredTooltipPlacement(VisualElement)
    VisualElementExtensions.GetSelfContext<T>(VisualElement)
    VisualElementExtensions.GetSelfContext<T>(VisualElement, string)
    VisualElementExtensions.GetTooltipContent(VisualElement)
    VisualElementExtensions.GetTooltipTemplate(VisualElement)
    VisualElementExtensions.HasAncestorOfType<T>(VisualElement, bool)
    VisualElementExtensions.HasAncestorsOfType<T>(VisualElement)
    VisualElementExtensions.IsContextProvider<T>(VisualElement)
    VisualElementExtensions.IsContextProvider<T>(VisualElement, string)
    VisualElementExtensions.IsInvisible(VisualElement)
    VisualElementExtensions.IsOnScreen(VisualElement)
    VisualElementExtensions.ProvideContext<T>(VisualElement, string, T)
    VisualElementExtensions.ProvideContext<T>(VisualElement, T)
    VisualElementExtensions.RegisterContextChangedCallback<T>(VisualElement, string, EventCallback<ContextChangedEvent<T>>)
    VisualElementExtensions.RegisterContextChangedCallback<T>(VisualElement, EventCallback<ContextChangedEvent<T>>)
    VisualElementExtensions.SetPreferredTooltipPlacement(VisualElement, OptionalEnum<PopoverPlacement>)
    VisualElementExtensions.SetTooltipContent(VisualElement, VisualElementExtensions.TooltipContentCallback)
    VisualElementExtensions.SetTooltipTemplate(VisualElement, VisualElement)
    VisualElementExtensions.UnregisterContextChangedCallback<T>(VisualElement, string, EventCallback<ContextChangedEvent<T>>)
    VisualElementExtensions.UnregisterContextChangedCallback<T>(VisualElement, EventCallback<ContextChangedEvent<T>>)
    In This Article
    Back to top
    Copyright © 2026 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)