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    Class Badge

    A small overlay element that displays numerical or status information.

    Inheritance
    object
    CallbackEventHandler
    Focusable
    VisualElement
    BaseVisualElement
    Badge
    Implements
    IEventHandler
    IResolvedStyle
    ITransform
    ITransitionAnimations
    IExperimentalFeatures
    IVisualElementScheduler
    IContextOverrideElement
    IAdditionalDataHolder
    Inherited Members
    BaseVisualElement.contextPrefix
    BaseVisualElement.scaleOverride
    BaseVisualElement.themeOverride
    BaseVisualElement.langOverride
    BaseVisualElement.layoutDirectionOverride
    BaseVisualElement.preferredTooltipPlacementOverride
    BaseVisualElement.tooltipDelayMsOverride
    BaseVisualElement.GetLayoutDirectionUssClassName(Dir)
    VisualElement.disabledUssClassName
    VisualElement.SetActivePseudoState(bool)
    VisualElement.SetCheckedPseudoState(bool)
    VisualElement.Focus()
    VisualElement.SendEvent(EventBase)
    VisualElement.SetEnabledFromHierarchy(bool)
    VisualElement.SetEnabled(bool)
    VisualElement.MarkDirtyRepaint()
    VisualElement.IsMarkedForRepaint()
    VisualElement.ContainsPoint(Vector2)
    VisualElement.Overlaps(Rect)
    VisualElement.DoMeasure(float, VisualElement.MeasureMode, float, VisualElement.MeasureMode)
    VisualElement.ToString()
    VisualElement.GetClasses()
    VisualElement.ClearClassList()
    VisualElement.AddToClassList(string)
    VisualElement.RemoveFromClassList(string)
    VisualElement.ToggleInClassList(string)
    VisualElement.EnableInClassList(string, bool)
    VisualElement.ClassListContains(string)
    VisualElement.FindAncestorUserData()
    VisualElement.SetBinding(BindingId, Binding)
    VisualElement.GetBinding(BindingId)
    VisualElement.TryGetBinding(BindingId, out Binding)
    VisualElement.GetBindingInfos()
    VisualElement.GetBindingInfos(List<BindingInfo>)
    VisualElement.HasBinding(BindingId)
    VisualElement.ClearBinding(BindingId)
    VisualElement.ClearBindings()
    VisualElement.GetHierarchicalDataSourceContext()
    VisualElement.GetDataSourceContext(BindingId)
    VisualElement.TryGetDataSourceContext(BindingId, out DataSourceContext)
    VisualElement.TryGetLastBindingToUIResult(in BindingId, out BindingResult)
    VisualElement.TryGetLastBindingToSourceResult(in BindingId, out BindingResult)
    VisualElement.Add(VisualElement)
    VisualElement.Insert(int, VisualElement)
    VisualElement.Remove(VisualElement)
    VisualElement.RemoveAt(int)
    VisualElement.Clear()
    VisualElement.ElementAt(int)
    VisualElement.IndexOf(VisualElement)
    VisualElement.Children()
    VisualElement.Sort(Comparison<VisualElement>)
    VisualElement.BringToFront()
    VisualElement.SendToBack()
    VisualElement.PlaceBehind(VisualElement)
    VisualElement.PlaceInFront(VisualElement)
    VisualElement.RemoveFromHierarchy()
    VisualElement.GetFirstOfType<T>()
    VisualElement.GetFirstAncestorOfType<T>()
    VisualElement.Contains(VisualElement)
    VisualElement.FindCommonAncestor(VisualElement)
    VisualElement.viewDataKey
    VisualElement.userData
    VisualElement.canGrabFocus
    VisualElement.focusController
    VisualElement.disablePlayModeTint
    VisualElement.usageHints
    VisualElement.transform
    VisualElement.scaledPixelsPerPoint
    VisualElement.layout
    VisualElement.contentRect
    VisualElement.paddingRect
    VisualElement.worldBound
    VisualElement.localBound
    VisualElement.worldTransform
    VisualElement.hasActivePseudoState
    VisualElement.hasInactivePseudoState
    VisualElement.hasHoverPseudoState
    VisualElement.hasCheckedPseudoState
    VisualElement.hasEnabledPseudoState
    VisualElement.hasDisabledPseudoState
    VisualElement.hasFocusPseudoState
    VisualElement.hasRootPseudoState
    VisualElement.pickingMode
    VisualElement.name
    VisualElement.enabledInHierarchy
    VisualElement.enabledSelf
    VisualElement.languageDirection
    VisualElement.visible
    VisualElement.generateVisualContent
    VisualElement.dataSource
    VisualElement.dataSourcePath
    VisualElement.dataSourceType
    VisualElement.experimental
    VisualElement.hierarchy
    VisualElement.cacheAsBitmap
    VisualElement.parent
    VisualElement.panel
    VisualElement.visualTreeAssetSource
    VisualElement.this[int]
    VisualElement.childCount
    VisualElement.schedule
    VisualElement.style
    VisualElement.resolvedStyle
    VisualElement.customStyle
    VisualElement.styleSheets
    VisualElement.tooltip
    Focusable.Blur()
    Focusable.focusable
    Focusable.tabIndex
    Focusable.delegatesFocus
    CallbackEventHandler.RegisterCallback<TEventType>(EventCallback<TEventType>, TrickleDown)
    CallbackEventHandler.RegisterCallbackOnce<TEventType>(EventCallback<TEventType>, TrickleDown)
    CallbackEventHandler.RegisterCallback<TEventType, TUserArgsType>(EventCallback<TEventType, TUserArgsType>, TUserArgsType, TrickleDown)
    CallbackEventHandler.RegisterCallbackOnce<TEventType, TUserArgsType>(EventCallback<TEventType, TUserArgsType>, TUserArgsType, TrickleDown)
    CallbackEventHandler.RegisterCallback<TEventType>(EventCallback<TEventType>, CallbackOptions)
    CallbackEventHandler.RegisterCallback<TEventType, TUserArgsType>(EventCallback<TEventType, TUserArgsType>, TUserArgsType, CallbackOptions)
    CallbackEventHandler.UnregisterCallback<TEventType>(EventCallback<TEventType>, TrickleDown)
    CallbackEventHandler.UnregisterCallback<TEventType>(EventCallback<TEventType>, CallbackOptions)
    CallbackEventHandler.UnregisterCallback<TEventType, TUserArgsType>(EventCallback<TEventType, TUserArgsType>, TrickleDown)
    CallbackEventHandler.UnregisterCallback<TEventType, TUserArgsType>(EventCallback<TEventType, TUserArgsType>, CallbackOptions)
    CallbackEventHandler.UnregisterAllRemovableCallbacks()
    CallbackEventHandler.HasTrickleDownHandlers()
    CallbackEventHandler.HasBubbleUpHandlers()
    CallbackEventHandler.ExecuteDefaultActionAtTarget(EventBase)
    CallbackEventHandler.HandleEventBubbleUp(EventBase)
    CallbackEventHandler.HandleEventTrickleDown(EventBase)
    CallbackEventHandler.ExecuteDefaultAction(EventBase)
    CallbackEventHandler.NotifyPropertyChanged(in BindingId)
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    Namespace: Unity.AppUI.UI
    Assembly: Unity.AppUI.dll
    Syntax
    [UxmlElement]
    public class Badge : BaseVisualElement, IEventHandler, IResolvedStyle, ITransform, ITransitionAnimations, IExperimentalFeatures, IVisualElementScheduler, IContextOverrideElement, IAdditionalDataHolder
    Remarks

    The Badge component generates a small badge element that can be used to display counts, notifications, or status information. It's commonly used to show unread messages, notifications, or task counts on top of icons or other UI elements.

    Badges can be customized in various ways, including their position (using anchors), appearance (using variants), and overlap behavior. They can display numbers with an optional maximum value, or appear as simple dots for status indication.

    When using badges, ensure they provide meaningful information and don't overwhelm the user interface. Consider using the dot variant for simple status indicators and the default variant for numerical information.

    Examples

    Basic Badge Usage — Simple numerical badge.

    <Badge content="5" />

    Status Indicator — Using dot variant as a status indicator.

    <Badge variant="Dot" background-color="#4CAF50" />

    Notification Badge — Badge overlapping an icon to show notifications.

    <VisualElement>
        <Icon name="notifications" />
        <Badge content="3" overlap-type="Circular" horizontal-anchor="Right" vertical-anchor="Top" />
    </VisualElement>

    Maximum Value Badge — Badge showing maximum value with overflow.

    <Badge content="1000" max="999" background-color="#FF4081" />

    Constructors

    Badge()

    Default constructor.

    Declaration
    public Badge()

    Fields

    badgeUssClassName

    The Badge badge styling class.

    Declaration
    public const string badgeUssClassName = "appui-badge__badge"
    Field Value
    Type Description
    string

    horizontalAnchorUssClassName

    The Badge horizontal anchor styling class prefix.

    Declaration
    public const string horizontalAnchorUssClassName = "appui-badge--anchor-horizontal-"
    Field Value
    Type Description
    string

    labelUssClassName

    The Badge label styling class.

    Declaration
    public const string labelUssClassName = "appui-badge__label"
    Field Value
    Type Description
    string

    overlapUssClassName

    The Badge overlap type styling class prefix.

    Declaration
    public const string overlapUssClassName = "appui-badge--overlap-"
    Field Value
    Type Description
    string

    ussClassName

    The Badge main styling class.

    Declaration
    public const string ussClassName = "appui-badge"
    Field Value
    Type Description
    string

    variantClassName

    The Badge variant styling class prefix.

    Declaration
    public const string variantClassName = "appui-badge--"
    Field Value
    Type Description
    string

    verticalAnchorUssClassName

    The Badge vertical anchor styling class prefix.

    Declaration
    public const string verticalAnchorUssClassName = "appui-badge--anchor-vertical-"
    Field Value
    Type Description
    string

    zeroUssClassName

    The Badge Zero content styling class.

    Declaration
    public const string zeroUssClassName = "appui-badge--zero"
    Field Value
    Type Description
    string

    Properties

    backgroundColor

    The background color of the Badge.

    Declaration
    [CreateProperty]
    [UxmlAttribute]
    [Header("Badge")]
    public Optional<Color> backgroundColor { get; set; }
    Property Value
    Type Description
    Optional<Color>

    color

    The content color of the Badge.

    Declaration
    [CreateProperty]
    [UxmlAttribute]
    public Optional<Color> color { get; set; }
    Property Value
    Type Description
    Optional<Color>

    contentContainer

    The content container of the Badge.

    Declaration
    public override VisualElement contentContainer { get; }
    Property Value
    Type Description
    VisualElement
    Overrides
    VisualElement.contentContainer

    horizontalAnchor

    The horizontal anchor of the Badge.

    Declaration
    [CreateProperty]
    [UxmlAttribute]
    public HorizontalAnchor horizontalAnchor { get; set; }
    Property Value
    Type Description
    HorizontalAnchor

    label

    The textual content of the Badge.

    Declaration
    [CreateProperty]
    [UxmlAttribute]
    public string label { get; set; }
    Property Value
    Type Description
    string

    overlapType

    The overlap type of the Badge.

    Declaration
    [CreateProperty]
    [UxmlAttribute]
    public BadgeOverlapType overlapType { get; set; }
    Property Value
    Type Description
    BadgeOverlapType

    variant

    The variant of the Badge.

    Declaration
    [CreateProperty]
    [UxmlAttribute]
    public BadgeVariant variant { get; set; }
    Property Value
    Type Description
    BadgeVariant

    verticalAnchor

    The vertical anchor of the Badge.

    Declaration
    [CreateProperty]
    [UxmlAttribute]
    public VerticalAnchor verticalAnchor { get; set; }
    Property Value
    Type Description
    VerticalAnchor

    Methods

    GetHorizontalAnchorUssClassName(HorizontalAnchor)

    Declaration
    public static string GetHorizontalAnchorUssClassName(HorizontalAnchor enumValue)
    Parameters
    Type Name Description
    HorizontalAnchor enumValue
    Returns
    Type Description
    string

    GetOverlapUssClassName(BadgeOverlapType)

    Declaration
    public static string GetOverlapUssClassName(BadgeOverlapType enumValue)
    Parameters
    Type Name Description
    BadgeOverlapType enumValue
    Returns
    Type Description
    string

    GetVariantUssClassName(BadgeVariant)

    Declaration
    public static string GetVariantUssClassName(BadgeVariant enumValue)
    Parameters
    Type Name Description
    BadgeVariant enumValue
    Returns
    Type Description
    string

    GetVerticalAnchorUssClassName(VerticalAnchor)

    Declaration
    public static string GetVerticalAnchorUssClassName(VerticalAnchor enumValue)
    Parameters
    Type Name Description
    VerticalAnchor enumValue
    Returns
    Type Description
    string

    Implements

    IEventHandler
    IResolvedStyle
    ITransform
    ITransitionAnimations
    IExperimentalFeatures
    IVisualElementScheduler
    IContextOverrideElement
    IAdditionalDataHolder

    Extension Methods

    VisualElementExtensions.FindNavController(VisualElement)
    RegisterUpdateCallbackExtensions.RegisterUpdateCallback(VisualElement, EventCallback<UpdateEvent>)
    RegisterUpdateCallbackExtensions.UnregisterUpdateCallback(VisualElement, EventCallback<UpdateEvent>)
    VisualElementExtensions.EnableDynamicTransform(VisualElement, bool)
    VisualElementExtensions.EnablePicking(VisualElement, bool)
    VisualElementExtensions.GetChildren<T>(VisualElement, bool)
    VisualElementExtensions.GetContextProvider<T>(VisualElement)
    VisualElementExtensions.GetContextProvider<T>(VisualElement, string)
    VisualElementExtensions.GetContext<T>(VisualElement)
    VisualElementExtensions.GetContext<T>(VisualElement, string)
    VisualElementExtensions.GetExclusiveRootElement(VisualElement)
    VisualElementExtensions.GetLastAncestorOfType<T>(VisualElement)
    VisualElementExtensions.GetPreferredTooltipPlacement(VisualElement)
    VisualElementExtensions.GetSelfContext<T>(VisualElement)
    VisualElementExtensions.GetSelfContext<T>(VisualElement, string)
    VisualElementExtensions.GetTooltipContent(VisualElement)
    VisualElementExtensions.GetTooltipTemplate(VisualElement)
    VisualElementExtensions.HasAncestorOfType<T>(VisualElement, bool)
    VisualElementExtensions.HasAncestorsOfType<T>(VisualElement)
    VisualElementExtensions.IsContextProvider<T>(VisualElement)
    VisualElementExtensions.IsContextProvider<T>(VisualElement, string)
    VisualElementExtensions.IsInvisible(VisualElement)
    VisualElementExtensions.IsOnScreen(VisualElement)
    VisualElementExtensions.ProvideContext<T>(VisualElement, string, T)
    VisualElementExtensions.ProvideContext<T>(VisualElement, T)
    VisualElementExtensions.RegisterContextChangedCallback<T>(VisualElement, string, EventCallback<ContextChangedEvent<T>>)
    VisualElementExtensions.RegisterContextChangedCallback<T>(VisualElement, EventCallback<ContextChangedEvent<T>>)
    VisualElementExtensions.SetPreferredTooltipPlacement(VisualElement, OptionalEnum<PopoverPlacement>)
    VisualElementExtensions.SetTooltipContent(VisualElement, VisualElementExtensions.TooltipContentCallback)
    VisualElementExtensions.SetTooltipTemplate(VisualElement, VisualElement)
    VisualElementExtensions.UnregisterContextChangedCallback<T>(VisualElement, string, EventCallback<ContextChangedEvent<T>>)
    VisualElementExtensions.UnregisterContextChangedCallback<T>(VisualElement, EventCallback<ContextChangedEvent<T>>)
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