Class AnimationCompositorNodeDefinition | Compositor | 0.5.0-preview.3
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    Class AnimationCompositorNodeDefinition

    Inheritance
    Object
    NodeDefinition
    SimulationNodeDefinition<AnimationCompositorNodeDefinition.MessagePorts>
    SimulationKernelNodeDefinition<AnimationCompositorNodeDefinition.MessagePorts, AnimationCompositorNodeDefinition.DataPorts>
    NodeDefinition<AnimationCompositorNodeDefinition.NodeData, AnimationCompositorNodeDefinition.MessagePorts, AnimationCompositorNodeDefinition.KernelData, AnimationCompositorNodeDefinition.DataPorts, AnimationCompositorNodeDefinition.Kernel>
    CompositorNodeDefinition<AnimationCompositorNodeDefinition.NodeData, AnimationCompositorNodeDefinition.MessagePorts, AnimationCompositorNodeDefinition.KernelData, AnimationCompositorNodeDefinition.DataPorts, AnimationCompositorNodeDefinition.Kernel>
    AnimationCompositorNodeDefinition
    Inherited Members
    CompositorNodeDefinition<AnimationCompositorNodeDefinition.NodeData, AnimationCompositorNodeDefinition.MessagePorts, AnimationCompositorNodeDefinition.KernelData, AnimationCompositorNodeDefinition.DataPorts, AnimationCompositorNodeDefinition.Kernel>.GetGraphPort(NodeHandle)
    CompositorNodeDefinition<AnimationCompositorNodeDefinition.NodeData, AnimationCompositorNodeDefinition.MessagePorts, AnimationCompositorNodeDefinition.KernelData, AnimationCompositorNodeDefinition.DataPorts, AnimationCompositorNodeDefinition.Kernel>.GetComponentNodePort(NodeHandle)
    CompositorNodeDefinition<AnimationCompositorNodeDefinition.NodeData, AnimationCompositorNodeDefinition.MessagePorts, AnimationCompositorNodeDefinition.KernelData, AnimationCompositorNodeDefinition.DataPorts, AnimationCompositorNodeDefinition.Kernel>.ITaskPort<IGraphHandler>.GetPort(NodeHandle)
    CompositorNodeDefinition<AnimationCompositorNodeDefinition.NodeData, AnimationCompositorNodeDefinition.MessagePorts, AnimationCompositorNodeDefinition.KernelData, AnimationCompositorNodeDefinition.DataPorts, AnimationCompositorNodeDefinition.Kernel>.ITaskPort<IComponentNodeHandler>.GetPort(NodeHandle)
    CompositorNodeDefinition<AnimationCompositorNodeDefinition.NodeData, AnimationCompositorNodeDefinition.MessagePorts, AnimationCompositorNodeDefinition.KernelData, AnimationCompositorNodeDefinition.DataPorts, AnimationCompositorNodeDefinition.Kernel>.Init(InitContext)
    CompositorNodeDefinition<AnimationCompositorNodeDefinition.NodeData, AnimationCompositorNodeDefinition.MessagePorts, AnimationCompositorNodeDefinition.KernelData, AnimationCompositorNodeDefinition.DataPorts, AnimationCompositorNodeDefinition.Kernel>.Connect(AnimationCompositorNodeDefinition.NodeData, ConnectNodesCommand)
    CompositorNodeDefinition<AnimationCompositorNodeDefinition.NodeData, AnimationCompositorNodeDefinition.MessagePorts, AnimationCompositorNodeDefinition.KernelData, AnimationCompositorNodeDefinition.DataPorts, AnimationCompositorNodeDefinition.Kernel>.Dispatch<T>(AnimationCompositorNodeDefinition.NodeData, CompositorNodeID, CompositorPortID, T)
    CompositorNodeDefinition<AnimationCompositorNodeDefinition.NodeData, AnimationCompositorNodeDefinition.MessagePorts, AnimationCompositorNodeDefinition.KernelData, AnimationCompositorNodeDefinition.DataPorts, AnimationCompositorNodeDefinition.Kernel>.SendVariantMessage(AnimationCompositorNodeDefinition.NodeData, CompositorNodeID, CompositorPortID, GraphVariant)
    CompositorNodeDefinition<AnimationCompositorNodeDefinition.NodeData, AnimationCompositorNodeDefinition.MessagePorts, AnimationCompositorNodeDefinition.KernelData, AnimationCompositorNodeDefinition.DataPorts, AnimationCompositorNodeDefinition.Kernel>.SendMessage<TMsg, TValue>(NodeHandle, TMsg)
    CompositorNodeDefinition<AnimationCompositorNodeDefinition.NodeData, AnimationCompositorNodeDefinition.MessagePorts, AnimationCompositorNodeDefinition.KernelData, AnimationCompositorNodeDefinition.DataPorts, AnimationCompositorNodeDefinition.Kernel>.SendMessages<TMsg, TValue>(NodeHandle, DynamicBuffer<TMsg>)
    CompositorNodeDefinition<AnimationCompositorNodeDefinition.NodeData, AnimationCompositorNodeDefinition.MessagePorts, AnimationCompositorNodeDefinition.KernelData, AnimationCompositorNodeDefinition.DataPorts, AnimationCompositorNodeDefinition.Kernel>.GetInputPort(ICompositorSimulationData, CompositorNodeID, CompositorPortID)
    CompositorNodeDefinition<AnimationCompositorNodeDefinition.NodeData, AnimationCompositorNodeDefinition.MessagePorts, AnimationCompositorNodeDefinition.KernelData, AnimationCompositorNodeDefinition.DataPorts, AnimationCompositorNodeDefinition.Kernel>.GetOutputPort(ICompositorSimulationData, CompositorNodeID, CompositorPortID)
    CompositorNodeDefinition<AnimationCompositorNodeDefinition.NodeData, AnimationCompositorNodeDefinition.MessagePorts, AnimationCompositorNodeDefinition.KernelData, AnimationCompositorNodeDefinition.DataPorts, AnimationCompositorNodeDefinition.Kernel>.HandleMessage(MessageContext, BlobAssetReference<Graph>)
    CompositorNodeDefinition<AnimationCompositorNodeDefinition.NodeData, AnimationCompositorNodeDefinition.MessagePorts, AnimationCompositorNodeDefinition.KernelData, AnimationCompositorNodeDefinition.DataPorts, AnimationCompositorNodeDefinition.Kernel>.HandleMessage(MessageContext, NodeHandle<ComponentNode>)
    CompositorNodeDefinition<AnimationCompositorNodeDefinition.NodeData, AnimationCompositorNodeDefinition.MessagePorts, AnimationCompositorNodeDefinition.KernelData, AnimationCompositorNodeDefinition.DataPorts, AnimationCompositorNodeDefinition.Kernel>.Destroy(DestroyContext)
    CompositorNodeDefinition<AnimationCompositorNodeDefinition.NodeData, AnimationCompositorNodeDefinition.MessagePorts, AnimationCompositorNodeDefinition.KernelData, AnimationCompositorNodeDefinition.DataPorts, AnimationCompositorNodeDefinition.Kernel>.GetPort(NodeHandle)
    CompositorNodeDefinition<AnimationCompositorNodeDefinition.NodeData, AnimationCompositorNodeDefinition.MessagePorts, AnimationCompositorNodeDefinition.KernelData, AnimationCompositorNodeDefinition.DataPorts, AnimationCompositorNodeDefinition.Kernel>.GetEntityContextPort(NodeHandle)
    CompositorNodeDefinition<AnimationCompositorNodeDefinition.NodeData, AnimationCompositorNodeDefinition.MessagePorts, AnimationCompositorNodeDefinition.KernelData, AnimationCompositorNodeDefinition.DataPorts, AnimationCompositorNodeDefinition.Kernel>.HandleMessage(MessageContext, EntityContext)
    NodeDefinition<AnimationCompositorNodeDefinition.NodeData, AnimationCompositorNodeDefinition.MessagePorts, AnimationCompositorNodeDefinition.KernelData, AnimationCompositorNodeDefinition.DataPorts, AnimationCompositorNodeDefinition.Kernel>.GetNodeData(NodeHandle)
    NodeDefinition<AnimationCompositorNodeDefinition.NodeData, AnimationCompositorNodeDefinition.MessagePorts, AnimationCompositorNodeDefinition.KernelData, AnimationCompositorNodeDefinition.DataPorts, AnimationCompositorNodeDefinition.Kernel>.GetKernelData(NodeHandle)
    SimulationKernelNodeDefinition<AnimationCompositorNodeDefinition.MessagePorts, AnimationCompositorNodeDefinition.DataPorts>.KernelPorts
    SimulationNodeDefinition<AnimationCompositorNodeDefinition.MessagePorts>.SimulationPorts
    NodeDefinition.OnUpdate(UpdateContext)
    NodeDefinition.Destroy(DestroyContext)
    NodeDefinition.Dispose()
    NodeDefinition.GetStaticPortDescription()
    NodeDefinition.GetPortDescription(NodeHandle)
    NodeDefinition.EmitMessage<T, TNodeDefinition>(NodeHandle, MessageOutput<TNodeDefinition, T>, T)
    NodeDefinition.Set
    Unity.DataFlowGraph.NodeDefinition.BaseTraits
    NodeDefinition.HasStaticPortDescription
    Namespace: Unity.Compositor
    Syntax
    public class AnimationCompositorNodeDefinition : CompositorNodeDefinition<AnimationCompositorNodeDefinition.NodeData, AnimationCompositorNodeDefinition.MessagePorts, AnimationCompositorNodeDefinition.KernelData, AnimationCompositorNodeDefinition.DataPorts, AnimationCompositorNodeDefinition.Kernel>, IGraphHandler, ITaskPortMsgHandler<IGraphHandler, BlobAssetReference<Graph>>, ITaskPort<IGraphHandler>, IEntityContextHandler, ITaskPortMsgHandler<IEntityContextHandler, EntityContext>, ITaskPort<IEntityContextHandler>, IMsgHandler<EntityContext>, IComponentNodeHandler, ITaskPortMsgHandler<IComponentNodeHandler, NodeHandle<ComponentNode>>, ITaskPort<IComponentNodeHandler>, IMsgHandler<BlobAssetReference<Graph>>, IRigContextHandler, ITaskPortMsgHandler<IRigContextHandler, Rig>, ITaskPort<IRigContextHandler>, IMsgHandler<Rig>, IMsgHandler<AnimationClipAsset>, IMsgHandler<DynamicBuffer<AnimationClipAsset>>, IMsgHandler<BlendTree1DAsset>, IMsgHandler<DynamicBuffer<BlendTree1DAsset>>, IMsgHandler<BlendTree2DAsset>, IMsgHandler<DynamicBuffer<BlendTree2DAsset>>, IMsgHandler<NodeHandle<ComponentNode>>

    Methods

    GetComponentNodePort(NodeHandle)

    Declaration
    protected override InputPortID GetComponentNodePort(NodeHandle handle)
    Parameters
    Type Name Description
    NodeHandle handle
    Returns
    Type Description
    InputPortID
    Overrides
    Unity.Compositor.CompositorNodeDefinition<Unity.Compositor.AnimationCompositorNodeDefinition.NodeData, Unity.Compositor.AnimationCompositorNodeDefinition.MessagePorts, Unity.Compositor.AnimationCompositorNodeDefinition.KernelData, Unity.Compositor.AnimationCompositorNodeDefinition.DataPorts, Unity.Compositor.AnimationCompositorNodeDefinition.Kernel>.GetComponentNodePort(Unity.DataFlowGraph.NodeHandle)

    GetEntityContextPort(NodeHandle)

    Declaration
    public override InputPortID GetEntityContextPort(NodeHandle handle)
    Parameters
    Type Name Description
    NodeHandle handle
    Returns
    Type Description
    InputPortID
    Overrides
    Unity.Compositor.CompositorNodeDefinition<Unity.Compositor.AnimationCompositorNodeDefinition.NodeData, Unity.Compositor.AnimationCompositorNodeDefinition.MessagePorts, Unity.Compositor.AnimationCompositorNodeDefinition.KernelData, Unity.Compositor.AnimationCompositorNodeDefinition.DataPorts, Unity.Compositor.AnimationCompositorNodeDefinition.Kernel>.GetEntityContextPort(Unity.DataFlowGraph.NodeHandle)

    GetGraphPort(NodeHandle)

    Declaration
    protected override InputPortID GetGraphPort(NodeHandle handle)
    Parameters
    Type Name Description
    NodeHandle handle
    Returns
    Type Description
    InputPortID
    Overrides
    Unity.Compositor.CompositorNodeDefinition<Unity.Compositor.AnimationCompositorNodeDefinition.NodeData, Unity.Compositor.AnimationCompositorNodeDefinition.MessagePorts, Unity.Compositor.AnimationCompositorNodeDefinition.KernelData, Unity.Compositor.AnimationCompositorNodeDefinition.DataPorts, Unity.Compositor.AnimationCompositorNodeDefinition.Kernel>.GetGraphPort(Unity.DataFlowGraph.NodeHandle)

    HandleMessage(MessageContext, Rig)

    Declaration
    public void HandleMessage(in MessageContext ctx, in Rig msg)
    Parameters
    Type Name Description
    MessageContext ctx
    Rig msg
    Implements
    IMsgHandler<TMsg>.HandleMessage(MessageContext, TMsg)

    HandleMessage(MessageContext, AnimationClipAsset)

    Declaration
    public void HandleMessage(in MessageContext ctx, in AnimationClipAsset msg)
    Parameters
    Type Name Description
    MessageContext ctx
    AnimationClipAsset msg
    Implements
    IMsgHandler<TMsg>.HandleMessage(MessageContext, TMsg)

    HandleMessage(MessageContext, BlendTree1DAsset)

    Declaration
    public void HandleMessage(in MessageContext ctx, in BlendTree1DAsset msg)
    Parameters
    Type Name Description
    MessageContext ctx
    BlendTree1DAsset msg
    Implements
    IMsgHandler<TMsg>.HandleMessage(MessageContext, TMsg)

    HandleMessage(MessageContext, BlendTree2DAsset)

    Declaration
    public void HandleMessage(in MessageContext ctx, in BlendTree2DAsset msg)
    Parameters
    Type Name Description
    MessageContext ctx
    BlendTree2DAsset msg
    Implements
    IMsgHandler<TMsg>.HandleMessage(MessageContext, TMsg)

    HandleMessage(MessageContext, DynamicBuffer<AnimationClipAsset>)

    Declaration
    public void HandleMessage(in MessageContext ctx, in DynamicBuffer<AnimationClipAsset> msg)
    Parameters
    Type Name Description
    MessageContext ctx
    DynamicBuffer<AnimationClipAsset> msg
    Implements
    IMsgHandler<TMsg>.HandleMessage(MessageContext, TMsg)

    HandleMessage(MessageContext, DynamicBuffer<BlendTree1DAsset>)

    Declaration
    public void HandleMessage(in MessageContext ctx, in DynamicBuffer<BlendTree1DAsset> msg)
    Parameters
    Type Name Description
    MessageContext ctx
    DynamicBuffer<BlendTree1DAsset> msg
    Implements
    IMsgHandler<TMsg>.HandleMessage(MessageContext, TMsg)

    HandleMessage(MessageContext, DynamicBuffer<BlendTree2DAsset>)

    Declaration
    public void HandleMessage(in MessageContext ctx, in DynamicBuffer<BlendTree2DAsset> msg)
    Parameters
    Type Name Description
    MessageContext ctx
    DynamicBuffer<BlendTree2DAsset> msg
    Implements
    IMsgHandler<TMsg>.HandleMessage(MessageContext, TMsg)

    Init(InitContext)

    Declaration
    protected override void Init(InitContext ctx)
    Parameters
    Type Name Description
    InitContext ctx
    Overrides
    Unity.Compositor.CompositorNodeDefinition<Unity.Compositor.AnimationCompositorNodeDefinition.NodeData, Unity.Compositor.AnimationCompositorNodeDefinition.MessagePorts, Unity.Compositor.AnimationCompositorNodeDefinition.KernelData, Unity.Compositor.AnimationCompositorNodeDefinition.DataPorts, Unity.Compositor.AnimationCompositorNodeDefinition.Kernel>.Init(Unity.DataFlowGraph.InitContext)

    Explicit Interface Implementations

    ITaskPort<IRigContextHandler>.GetPort(NodeHandle)

    Declaration
    InputPortID ITaskPort<IRigContextHandler>.GetPort(NodeHandle handle)
    Parameters
    Type Name Description
    NodeHandle handle
    Returns
    Type Description
    InputPortID
    Implements
    ITaskPort<TTask>.GetPort(NodeHandle)
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