• Addressables package
  • Addressables package set up
    • Install Addressables
    • Convert existing projects to Addressables
      • Introduction to converting existing projects to Addressables
      • Assign scenes as Addressable
      • Convert prefabs to use Addressables
      • Move assets from the Resources system
      • Convert AssetBundles to Addressables
    • Addressables samples
  • Addressables introduction
  • Create and organize Addressable assets
    • Introduction to creating and organizing Addressable assets
    • Organize assets into groups
      • Introduction to addressable asset groups
      • Add assets to groups
      • Label assets
      • Define group settings
      • Create a group template
      • Addressables Groups window reference
      • Group Inspector settings reference
    • Define how to pack groups into AssetBundles
    • Addressable asset dependencies
    • Modification events
    • Addressables Asset Settings reference
    • Addressables Preferences reference
  • Build Addressable assets
    • Introduction to building Addressable assets
    • Define how to build Addressables
      • Organize build information into profiles
      • Create a profile
      • Add variables to a profile
      • Default variable paths
      • Set a build and load path
      • Addressables Profiles window reference
    • Create an Addressables content build
    • Build Addressable assets from scripts
      • Create a custom build script
      • Start a build from a script
      • Handle domain reloads
    • Build Addressable assets with a Player build
    • Build with continuous integration
    • Asset type build specifics
      • Build sprite atlases
      • Build shaders
    • Build output
      • Build artifacts
      • Player artifacts
      • Content catalogs
      • Manage content catalogs
      • Shared AssetBundles
  • Load Addressable assets
    • Introduction to loading Addressable assets
    • Addressables initialization process
    • Load assets
    • Load assets by location
    • Load scenes
    • Load AssetBundles
    • Load assets by asset references
      • Introduction to asset references
      • Create an asset reference field
      • Load asset references
    • Manage asynchronous asset loading
      • Wait for asynchronous loads to complete
      • Wait for asynchronous loads with coroutines
      • Wait for asynchronous loads with events
      • Wait for asynchronous loads with async and await
      • Create a custom wait operation
      • Load assets synchronously
      • Monitor wait operations
    • Get addresses at runtime
    • Load content across multiple projects
    • Unload Addressable assets
    • Memory management
      • Managing asset memory
      • Addressable AssetBundle memory considerations
  • Distribute and update remote content
    • Introduction to distributing remote content
    • Enable remote content
    • Define remote content profiles
    • Remote content AssetBundle caching
    • Pre-download remote content
    • Use Addressables with Cloud Content Delivery
      • Configure Cloud Content Delivery
      • Publish content with Cloud Content Delivery
    • Change Addressable load URLs
    • Update remote content
      • Introduction to update builds
      • Create an update build
      • Create a script to check for content updates
      • Content update examples
      • Content update build settings
  • Optimization tools
    • Build reports
      • Create a build report
      • Addressables Report window reference
    • Build profile logs
    • Analyze Addressable layouts
      • Addressables Analyze window
      • Create custom rules for Addressables Analyze
      • Addressables Analyze window reference
    • Optimize Addressable loads
      • Use the Addressables Profiler module
      • Addressables Profiler module reference