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    Organize assets into groups

    Use groups to organize and define how Unity builds the assets in your project and packs them into AssetBundles.

    Topic Description
    Introduction to Addressable asset groups Understand how to use groups to organize Addressables, control build paths, load paths, and AssetBundle packaging strategies.
    Add assets to groups Create groups, add and remove assets from groups, and manage group organization using the Addressables Groups window.
    Label assets Use labels to tag Addressable assets for runtime loading, AssetBundle packing based on labels, and filtering assets in the Groups window.
    Define group settings Configure group settings using schema objects that control how Unity treats assets during content builds, including custom schema creation.
    Create a group template Create reusable group templates that define which schema objects Unity creates for new groups.
    Addressables Groups window reference Reference for the Addressables Groups window interface.
    Group Inspector settings reference Reference for Group Inspector settings that control build paths, load paths, bundle modes, and content update restrictions.

    Additional resources

    • Create and organize Addressable assets
    • Building Addressable assets
    • Define how to pack groups into AssetBundles
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