Load Addressable assets
The Addressables class provides methods to load Addressable assets. You can load assets one at a time or in batches.
| Topic | Description |
|---|---|
| Load Addressable assets introduction | Understand how Addressables loads content. |
| Addressables initialization process | Understand how and when Addressables are initialized. |
| Load assets | Load a single or multiple assets. |
| Load assets by location | Load assets by address, label, or AssetReference. |
| Load a scene | Load and make a scene Addressable. |
| Load AssetBundles | Control how AssetBundles load. |
| Load assets by asset reference | Use AssetReferences and addresses to reference assets in your scripts. |
| Manage asynchronous asset loading | Control how assets are loaded and released asynchronously. |
| Get addresses at runtime | How to get and use addresses at runtime. |
| Load content across multiple projects | Load and manage assets across multiple Unity projects. |
| Unload Addressable assets | How to unload Addressable assets. |
| Memory management | Understand how Unity manages Addressables memory. |