Automating tile layouts
To change the sprite a tile uses based on its neighboring tiles, create a rule tile or an auto tile.
| Topic | Description |
|---|---|
| Rule tiles and auto tiles | Learn about the differences between a rule tile and an auto tile. |
| Create a rule tile | Change which tile Unity paints based on its surrounding tiles. |
| Create a custom rule tile script | Create a custom rule tile that changes what happens when a tile checks its neighbors. |
| Create an auto tile | Use an auto tile to paint 2D tile environments without setting up Rule Tiles. |
| Rule Tile asset Inspector window reference | Explore the properties and settings you use to change which tile Unity paints based on its surrounding tiles. |
| Rule Override Tile asset Inspector window reference | Explore the properties and settings you can use to Create a variant of a rule tile. |
| Advanced Rule Override Tile Inspector window reference | Explore the properties and settings you can use to Create a variant of a rule tile that overrides both sprites and rules. |
| Auto Tile asset Inspector window reference | Explore the properties and settings you use to paint an environment using a spritesheet of floor layouts. |