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    Create an animated tile

    To create a tile that plays an animation of different sprites, create an animated tile asset. Follow these steps:

    1. In the Project window, right-click and select Create > 2D > Tiles > Animated Tile.
    2. Select Lock () at the top of the Inspector window to keep the Animated Tile Inspector window open.
    3. Select multiple sprites from the Project window and drag them to the Inspector window. Each sprite becomes a frame of animation.
    4. To paint the tile into the Scene view, drag the tile asset onto a tile palette.

    The animation plays only when you enter Play mode.

    Properties

    Property Description
    Number of Animated Sprites Sets the number of sprites the animation uses.
    Sprite list Displays the sprites Unity uses for the animation. Each sprite is a frame of animation, and Unity plays them in order. Use the following to edit the list:
    • To change the order, click and drag the handle (=) to the left of a sprite.
    • To add a sprite, select Add (+).
    • To remove a sprite, select a sprite then select Remove (-).
    Minimum Speed The minimum speed Unity sets for the animation, in frames per second. Unity randomly selects a speed between Minimum Speed and Maximum Speed.
    Maximum Speed The maximum speed Unity sets for the animation, in frames per second.
    Start Time Sets the initial time offset into the animation in seconds.
    Start Frame Sets the frame the animation starts with.
    Collider Type Sets the shape Unity uses to check for collisions with the tile. The options are:
    • None: The tile doesn't collide with anything.
    • Sprite: Unity uses the shape from the Custom Physics Shape tab of the Sprite Editor window.
    • Grid: Unity uses the shape of the tilemap cell.
    Flags Customizes the animation. The options are:
    • Everything: Enables all the options.
    • Loop Once: Plays the animation once then stops.
    • Pause Animation: Stops the animation.
    • Update Physics: Updates the shape Unity uses for collisions for each sprite.
    • Unscaled Time: Always plays at the speed Unity selects, and ignores the value of the Time.timeScale API.
    • Sync Animation: Synchronizes the animation with other identical animations, so they all play the same frame at the same time.

    Additional resources

    • Create an auto tile
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