Version: Unity 6 (6000.0)
Language : English
Asset loading metrics
Cross-platform features and considerations

Platform development

Before starting out with the Unity Editor, you might want to familiarize yourself with the platforms that you can create your projects in. Unity supports most of the leading desktop, web, and mobile platforms as follows:

Topic Description
Cross-platform features and considerations Lists the features that are applicable across multiple platforms.
Android Includes information about the concepts, requirements, settings among other essential details required to develop Unity applications on Android platform.
Dedicated Server Provides information about developing Unity applications on Dedicated Server platform that you can use to develop multiplayer games.
Embedded systems Includes information about developing Unity applications for embedded systems, such as Embedded Linux and QNX.
iOS Explains about developing Unity applications on the iOS mobile platform using tools, settings, and iOS-specific development information.
Linux Includes information about developing Unity applications on the Linux desktop platform that includes settings available in the Unity Editor for Linux platform, Linux Player build binaries, and troubleshooting.
macOS Explains how to build and develop Unity applications on the macOS platform along with the macOS settings in the Unity Editor.
tvOS Includes tvOS requirements and compatibility, Unity Editor Player settingsSettings that let you set various player-specific options for the final game built by Unity. More info
See in Glossary
information that you can use while developing Unity applications on tvOS platform.
UWP Explains how to develop, build, and deliver Unity applications on Universal Windows Platform.
visionOS Includes information about the requirements and how to get started with developing Unity applications on visionOS platform.
Web Explains about developing Unity applications on Web platform that includes information about compatibility, limitations, Web Unity Editor settings amongst other aspects of developing Unity applications on Web platform.
Windows Includes information about the tools and settings to develop Unity applications on Windows platform.
XRAn umbrella term encompassing Virtual Reality (VR), Augmented Reality (AR) and Mixed Reality (MR) applications. Devices supporting these forms of interactive applications can be referred to as XR devices. More info
See in Glossary
Describes how to set up an XR project, build and run Unity XR project. Also includes information on Unity XR SDK.

Note: If you’re a developer with access to Closed platformsIncludes platforms that require confidentiality and legal agreements with the platform provider for using their developer tools and hardware. These platforms aren’t open to development unless you have an established relationship with the provider. For example PlayStation®, Game Core for Xbox®, and Nintendo®.
See in Glossary
, you might have more platform options after you download and register your preferred platform setup. For more information, visit the Platform Module Installation page.

For a full list of platforms that Unity supports and to know the minimum system requirements for these platforms, refer to System Requirements.

Resources for platform development

Optimize your game performance for mobile, XR, and Web in Unity (Unity 6)

Optimize your game performance for mobile, XR, and Web in Unity (Unity 6)

This guide brings together all the best and latest mobile, XR, and Unity Web performance optimization tips for Unity 6.

Optimize your game performance for consoles and PCs in Unity (Unity 6)

Optimize your game performance for consoles and PCs in Unity (Unity 6)

This guide brings together all the best and latest PC and console performance optimization tips available in Unity 6.

Create virtual and mixed reality experiences in Unity

Create virtual and mixed reality experiences in Unity

Read this e-book to get practical tips for working with the VRVirtual Reality More info
See in Glossary
template in Unity, the XR Interaction Toolkit, Apple Vision Pro and visionOS, and more.



Additional resources

Asset loading metrics
Cross-platform features and considerations