Version: Unity 6.7 Alpha (6000.7)
Language : English
Add screen space shadows in URP
Introduction to screen space ambient occlusion in URP

Screen space ambient occlusion (SSAO) in URP

Resources for adding a Renderer Feature to darken creases, holes, intersections and surfaces that are close to each other in real-time in the Univeral Render Pipeline (URP).

Page Description
Introduction to screen space ambient occlusion Learn how screen space ambient occlusion works in URP, and check examples.
Add an SSAO Renderer Feature to a URP Renderer Add a screen space ambient occlusion Renderer Feature to a URP Renderer.
Configure SSAO Find and configure the settings you need to adjust ambient occlusion to your scene.

Additional resources

Add screen space shadows in URP
Introduction to screen space ambient occlusion in URP