Version: Unity 6.7 Alpha (6000.7)
Language : English
Convert custom shaders for URP compatibility
Render Pipeline Converter window for URP reference

Match the quality level performance of the Built-In Render Pipeline in URP

After you use the Rendering Settings section in the Render Pipeline Converter, Unity creates the Universal Render Pipeline (URP) asset and Universal Renderer asset, then converts the settings from the Built-In Render Pipeline project to the corresponding settings in the URP assets.

Your existing quality levels might provide a different level of performance. You need to manually update the quality levels in your URP project to match your quality levels in the Built-In Render Pipeline.

Note: In URP, many quality level settings have moved from the Project Settings window to the URP asset. For more information on where to find these settings in URP projects, refer to Built-In Render Pipeline quality settings in URP reference.

Quality levels mapping

This section provides the recommended URP graphics Quality Level settings for Low and High quality level values. These settings approximately match the performance of the equivalent Low and High default presets in the Built-In Render Pipeline.

Project Settings

You can change the following settings in Project SettingsA broad collection of settings which allow you to configure how Physics, Audio, Networking, Graphics, Input and many other areas of your project behave. More info
See in Glossary
under Project Settings > Quality.

Setting “Low” preset value “High” preset value
Rendering
Realtime Reflection Probes No Yes
Resolution Scaling Fixed DPI Factor 1 1
VSync Count Don’t Sync Every V Blank
Textures
Global Mipmap Limit Half Resolution Full Resolution
Anisotropic Textures Disabled Disabled
Mipmap Streaming No No
Particles
Particle Raycast Budget 16 256
Terrain
Billboards Face Camera Position No Yes
Shadows
Shadowmask Mode Shadowmask Distance Shadowmask
Async Asset Upload
Time Slice 2 2
Buffer Size 16 16
Persistent Buffer Yes Yes
Level of Detail
LOD Group Bias 0.4 1
Maximum LOD Group Level 0 0
Meshes
Skin Weights 4 Bones Unlimited

URP asset

You can change the following settings inside any URP asset.

Setting “Low” preset value “High” preset value
Rendering
Depth Texture No No
Opaque Texture No No
Terrain Holes Yes Yes
Quality
HDR Yes Yes
Anti Aliasing (MSAA) Disabled 2x
Render Scale 1 1
Lighting
Main Light Per Pixel Per Pixel
    Cast Shadows No Yes
    Shadows Resolution N/A 2048
Additional Lights Disabled Per Pixel
    Per Object Limit N/A 4
    Cast Shadows N/A Yes
    Shadow Atlas Resolution N/A 2048
    Shadow Resolution Tiers N/A
        Low N/A 512
        Medium N/A 1024
        High N/A 2048
    Cookie Atlas Resolution N/A 2048
    Cookie Atlas Format N/A Color High
Reflection Probes
    Probe Blending No Yes
    Box Projection No No
Shadows
Max Distance N/A 50
Cascade Count N/A 3
    Split 1 N/A 12.5
    Split 2 N/A 33.8
    Last Border N/A 3.8
Working Unit N/A Metric
Depth Bias N/A 1
Normal Bias N/A 1
Soft Shadows N/A Yes
Post-processing
Grading Mode Low Dynamic Range Low Dynamic Range
LUT Size 16 32
Fast sRGB/Linear Conversion No No

Additional resources

Convert custom shaders for URP compatibility
Render Pipeline Converter window for URP reference