After you use the Rendering Settings section in the Render Pipeline Converter, Unity creates the Universal Render Pipeline (URP) asset and Universal Renderer asset, then converts the settings from the Built-In Render Pipeline project to the corresponding settings in the URP assets.
Your existing quality levels might provide a different level of performance. You need to manually update the quality levels in your URP project to match your quality levels in the Built-In Render Pipeline.
Note: In URP, many quality level settings have moved from the Project Settings window to the URP asset. For more information on where to find these settings in URP projects, refer to Built-In Render Pipeline quality settings in URP reference.
This section provides the recommended URP graphics Quality Level settings for Low and High quality level values. These settings approximately match the performance of the equivalent Low and High default presets in the Built-In Render Pipeline.
You can change the following settings in Project SettingsA broad collection of settings which allow you to configure how Physics, Audio, Networking, Graphics, Input and many other areas of your project behave. More info
See in Glossary under Project Settings > Quality.
| Setting | “Low” preset value | “High” preset value |
|---|---|---|
| Rendering | ||
| Realtime Reflection Probes | No | Yes |
| Resolution Scaling Fixed DPI Factor | 1 | 1 |
| VSync Count | Don’t Sync | Every V Blank |
| Textures | ||
| Global Mipmap Limit | Half Resolution | Full Resolution |
| Anisotropic Textures | Disabled | Disabled |
| Mipmap Streaming | No | No |
| Particles | ||
| Particle Raycast Budget | 16 | 256 |
| Terrain | ||
| Billboards Face Camera Position | No | Yes |
| Shadows | ||
| Shadowmask Mode | Shadowmask | Distance Shadowmask |
| Async Asset Upload | ||
| Time Slice | 2 | 2 |
| Buffer Size | 16 | 16 |
| Persistent Buffer | Yes | Yes |
| Level of Detail | ||
| LOD Group Bias | 0.4 | 1 |
| Maximum LOD Group Level | 0 | 0 |
| Meshes | ||
| Skin Weights | 4 Bones | Unlimited |
You can change the following settings inside any URP asset.
| Setting | “Low” preset value | “High” preset value |
|---|---|---|
| Rendering | ||
| Depth Texture | No | No |
| Opaque Texture | No | No |
| Terrain Holes | Yes | Yes |
| Quality | ||
| HDR | Yes | Yes |
| Anti Aliasing (MSAA) | Disabled | 2x |
| Render Scale | 1 | 1 |
| Lighting | ||
| Main Light | Per Pixel | Per Pixel |
| Cast Shadows | No | Yes |
| Shadows Resolution | N/A | 2048 |
| Additional Lights | Disabled | Per Pixel |
| Per Object Limit | N/A | 4 |
| Cast Shadows | N/A | Yes |
| Shadow Atlas Resolution | N/A | 2048 |
| Shadow Resolution Tiers | N/A | |
| Low | N/A | 512 |
| Medium | N/A | 1024 |
| High | N/A | 2048 |
| Cookie Atlas Resolution | N/A | 2048 |
| Cookie Atlas Format | N/A | Color High |
| Reflection Probes | ||
| Probe Blending | No | Yes |
| Box Projection | No | No |
| Shadows | ||
| Max Distance | N/A | 50 |
| Cascade Count | N/A | 3 |
| Split 1 | N/A | 12.5 |
| Split 2 | N/A | 33.8 |
| Last Border | N/A | 3.8 |
| Working Unit | N/A | Metric |
| Depth Bias | N/A | 1 |
| Normal Bias | N/A | 1 |
| Soft Shadows | N/A | Yes |
| Post-processing | ||
| Grading Mode | Low Dynamic Range | Low Dynamic Range |
| LUT Size | 16 | 32 |
| Fast sRGB/Linear Conversion | No | No |