Version: Unity 6.7 Alpha (6000.7)
Language : English
Introduction to post-processing in URP
On-tile post-processing in URP

Add post-processing in URP

New scenes in URP do not use post-processing by default. Instead you must manually add post-processing to any new scene which you create. You can then configure each effect individually to create the visual effect you want.

Note: Some examples and scene templates in URP use post-processing by default. If you use these to create a new scene, you might not need to make any changes.

Add post-processing to a scene

To add post-processing to a scene:

  1. Select a Camera, then in the Inspector window enable Post Processing.
  2. Add a GameObject with a Volume component in the scene. For example, select GameObject > Volume > Global Volume.
  3. Select the GameObject, then in the Volume component select New to create a new Volume Profile.
  4. Select Add Override, then select a post-processing effect Volume Override, for example Bloom.

Now you can use the Volume Override to enable and adjust the settings for the post-processing effect.

Note: Post-processing effects from a volume apply to a camera only if a value in the Volume Mask property of the camera contains the layer that the volume belongs to.

Configure individual post-processing effects

Each post-processing effect in URP has individual settings you can adjust to tune the visual impact they have on your scene. For more information on the post-processing effect settings, refer to the reference pages in the Effect List.

Introduction to post-processing in URP
On-tile post-processing in URP