Version: Unity 6.7 Beta (6000.7)
Language : English
FAQ for input and event systems with UI Toolkit
UI authoring interface

In-scene UI authoring

You can author runtime UI directly in Unity’s main editor environment, using the Hierarchy window, Scene view, and Inspector window alongside dedicated UI authoring windows. This workflow is an alternative to working in the standalone UI Builder.

Note: In-scene UI authoring is for runtime UI only. To create UI for the Unity Editor, use UI Builder.

Topic Description
UI authoring interface Understand the UI authoring interface.
Get started with in-scene UI authoring Create a UI layout using the in-scene UI authoring workflow, following a step-by-step example.
Work with elements in-scene Learn how to add, organize, and manipulate elements in the scene.
Style UI in-scene Learn how to style elements with inline styles and USS selectors.
Manage USS variables in-scene Learn how to create, assign, and remove USS variables in the scene.
Test UI in-scene Test UI behavior before and during Play mode, view edits in context across multiple windows, and automate tests for repeatable verification.
Reference runtime visual elements in Inspector Learn how to use VisualElementReference to reference runtime visual elements in the Inspector.
Use UXML instances as templates in-scene Learn how to use UXML instances as templates in-scene.

Additional resources

FAQ for input and event systems with UI Toolkit
UI authoring interface