Version: Unity 6.7 Alpha (6000.7)
Language : English
Grid component reference
Tilemap Renderer component reference

Tilemap component reference

Explore the properties you can use to customize the area you paint tiles onto. For more information, refer to Paint tiles into the scene.

Property Description
Animation Frame Rate Sets the rate at which tile animations play, as a multiple of the base frame rate. For example, if the value is 2, tile animations play at double the base frame rate.
Color Tints sprites with the selected color. Set the color to white to render without a tint.
Tile Anchor Sets the position of the tiles relative to the bottom-left of the tilemap cell. The default is (0.5, 0.5, 0), which is the center of the cell.
Orientation Sets the plane the tiles align with. The options are:
  • XY: Aligns tiles with the XY plane. This usually means tiles face the camera. This is the default.
  • XZ: Aligns tiles with the XZ plane. This usually means tiles lie flat in 3D space.
  • YX: Aligns tiles with the YX plane. This usually means tiles face the camera but rotate 90°.
  • YZ: Aligns tiles with the YZ plane. This usually means tiles face right.
  • ZX: Aligns tiles with the ZX plane. This usually means tiles lie flat in 3D space but rotate 90°.
  • ZY: Aligns tiles with the ZY plane. This usually means tiles face left.
  • Custom: Sets a custom plane with the Offset, Rotation, and Scale properties.
Offset Sets the relative position of the tilemap. This property is available only if you set Orientation to Custom.
Rotation Sets the rotation of the tilemap. This property is available only if you set Orientation to Custom.
Scale Sets the scale of the tilemap. This property is available only if you set Orientation to Custom.
Info Lists the tiles and sprites the tilemap contains. Select a tile or sprite to highlight it in the Project window.

Additional resources

Grid component reference
Tilemap Renderer component reference