Version: Unity 6.7 Alpha (6000.7)
Language : English
Create a custom brush that runs a script
Grid component reference

Tilemaps reference

Explore the properties and settings of tilemapA GameObject that allows you to quickly create 2D levels using tiles and a grid overlay. More info
See in Glossary
components, tile palettes, brushes, tiles, and the grid component.

Topic Description
Grid component reference Explore the properties you can use to configure a grid GameObjectThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info
See in Glossary
.
Tilemap component reference Explore the properties you can use to configure a tilemap.
Tilemap Renderer component reference Control how Unity renders the tiles you paint onto a tilemap.
Tile asset reference Explore the properties you can use to configure a tile asset.
Grid Brush settings in the Preferences window reference Customize the behavior of the tile palette brush in the SceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
See in Glossary
view.
Tile palette tab reference for the Preferences window Customize the default behavior and tools of the Tile Palette window.

Additional resources

Create a custom brush that runs a script
Grid component reference