After you create a tile palette, create a tilemap in the scene and paint your tiles onto it.
Unity creates the following:
Select the grid or the tilemap to display its grid in the Scene view.
Follow these steps:
Open the Tile Palette window and select a tile palette or tileset.
Set Active Target () to the tilemap you want to paint onto.
In the toolbar, select the Paint with Active Brush () tool.
Select a tile from the tile palette. This makes the tile the active brush and highlights it with a white outline. To select multiple tiles, click and drag.
To select a tile from the tilemap in the Scene view instead of the tile palette, hold Ctrl (macOS: Cmd) and select a tile in the Scene view.
Paint into the Scene view.
Note: If you paint with a set of multiple tiles, the brush preview can change as the cursor hovers over neighboring rows or columns. This effect is more pronounced when you paint on hexagonal tilemaps.
To fill areas with tiles instead, or draw lines or paint random tiles, use the other tools and scriptable brushes in the Tile Palette window. For more information, refer to Tile Palette editor tools.
To select a tile in the Scene view for editing, follow these steps:
You can then do the following:
When you select a tile with the Select tool, the Inspector window displays more properties and settings for editing the tile. For more information, refer to Grid selection properties reference.
To delete a tile in the Scene view, use one of the following methods:
You can add multiple tilemaps to a grid.
To add a tilemap, in the Hierarchy window, right-click a grid GameObject then select 2D Object > Tilemap.
Important: If the new tilemap has a different type to the grid, Unity displays a warning dialog. Select Continue to change the Cell Layout property of the grid to match the type of the new tilemap. The warning dialog doesn’t appear if you use Unity in headless mode.