Version: Unity 6.7 Alpha (6000.7)
Language : English
2D Profiler module reference
Introduction to tilemaps

Tilemaps

Build the game world and levels of your 2D project by painting tiles onto the scene.

Topic Description
Introduction to tilemaps Learn about how to create a tilemap, and the different layouts of tilemaps.
Tile palettes Create a tile palette from sprites or textures, then use the Tile Palette window to paint tiles onto a tilemap.
Paint tiles into the scene Create a tilemap in the scene, then paint tiles onto it using the tools in the Tile Palette window.
Brush picks Save a tile or group of tiles with its brush settings as a Brush Pick so you can reuse it.
Collision detection for tiles Enable collision detection on a tilemap so that GameObjects with a Collider 2D component collide with the tiles.
Hexagonal tilemaps Create hexagonal tilemaps, which use a 2D grid of hexagonal tiles.
Isometric tilemaps Create isometric tilemaps, which use a 2D grid to simulate a 3D environment and create the illusion of height and depth.
Custom tiles and brushes Create tiles and brushes with custom behavior, or customize how Unity creates tiles from a texture.
Tilemaps reference Explore the properties and settings of tilemap components, tile palettes, brushes, tiles, and grids.

Additional resources

  • 2D
  • Tilemap in the API reference documentation
2D Profiler module reference
Introduction to tilemaps