Build the game world and levels of your 2D project by painting tiles onto the scene.
| Topic | Description |
|---|---|
| Introduction to tilemaps | Learn about how to create a tilemap, and the different layouts of tilemaps. |
| Tile palettes | Create a tile palette from sprites or textures, then use the Tile Palette window to paint tiles onto a tilemap. |
| Paint tiles into the scene | Create a tilemap in the scene, then paint tiles onto it using the tools in the Tile Palette window. |
| Brush picks | Save a tile or group of tiles with its brush settings as a Brush Pick so you can reuse it. |
| Collision detection for tiles | Enable collision detection on a tilemap so that GameObjects with a Collider 2D component collide with the tiles. |
| Hexagonal tilemaps | Create hexagonal tilemaps, which use a 2D grid of hexagonal tiles. |
| Isometric tilemaps | Create isometric tilemaps, which use a 2D grid to simulate a 3D environment and create the illusion of height and depth. |
| Custom tiles and brushes | Create tiles and brushes with custom behavior, or customize how Unity creates tiles from a texture. |
| Tilemaps reference | Explore the properties and settings of tilemap components, tile palettes, brushes, tiles, and grids. |