Version: Unity 6.4 (6000.4)
Language : English
Customize how Unity creates tiles from a texture
Tile Palette Inspector window reference

Tilemaps reference

Explore the properties and settings of tilemapA GameObject that allows you to quickly create 2D levels using tiles and a grid overlay. More info
See in Glossary
components, tile palettes, brushes, tiles, and the grid component.

Topic Description
Tile Palette Inspector window reference Configure the properties of a new tile palette.
Tile Palette window reference Explore the features and tools in the Tile Palette window.
Tile palette settings in the Preferences window reference Customize the default behavior and tools of the Tile Palette window.
Active brush shortcuts reference Use shortcut keys to change the orientation or z-position of a tile with the active brush.
Brush Inspector window reference Change the current active brush and configure its properties in the Brush InspectorA Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values. More info
See in Glossary
section of the Tile Palette window.
Brush Picks overlay reference Store and use Brush Picks in the Brush Picks overlay.
Grid Selection Inspector window reference Configure the properties of tiles in the sceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
See in Glossary
.
Modify Tilemap reference Insert or remove rows and columns of blank cells in a tilemap.
Tile Set reference Configure the properties of a tile set.
Tile asset reference Explore the properties you can use to configure a tile asset.
Tilemap component reference Explore the properties you can use to configure a tilemap.
Tilemap Renderer component reference Control how Unity renders the tiles you paint onto a tilemap.
Grid component reference Explore the properties you can use to configure a grid GameObjectThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info
See in Glossary
.
Tilemap Collider 2D component reference Generate and configure colliderAn invisible shape that is used to handle physical collisions for an object. A collider doesn’t need to be exactly the same shape as the object’s mesh - a rough approximation is often more efficient and indistinguishable in gameplay. More info
See in Glossary
shapes for tiles on a tilemap.

Additional resources

Customize how Unity creates tiles from a texture
Tile Palette Inspector window reference