Explore the settings you can use to customize the behavior of the tile palette brush in the SceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
See in Glossary view.
To open the tab, from the main menu select Edit > Preferences, then select the 2D tab, then the Grid Brush tab. (macOS: Unity > Settings > 2D > Grid Brush).
| Property | Description |
|---|---|
| Show Flood Fill Preview | Displays a preview of the fill area when you use the Flood Fill tool in the Tile Palette window. |
| Flood Fill Preview Fill Extents | Limits the size of the flood fill preview. Set this property to 0 to display the full size. This property is available only when you enable Show Flood Fill Preview. |
| Flood Fill Preview Erase Extents | Limits the size of the flood fill preview when you erase tiles. Set this property to 0 to display the full size. This property is available only when you enable Show Flood Fill Preview. |
| Property | Description |
|---|---|
| Draw Grid Brush Name in Scene ViewAn interactive view into the world you are creating. You use the Scene View to select and position scenery, characters, cameras, lights, and all other types of Game Object. More info See in Glossary |
Displays the brush name next to the tile in the Scene view. |
| Font size for Scene View | Sets the font size of the brush name. This property is available only when you enable Draw Grid Brush Name in Scene View. |