Version: Unity 6.7 Alpha (6000.7)
Language : English
Tessellation Surface Shader examples in the Built-In Render Pipeline
Surface Shader required directives reference for the Built-In Render Pipeline

Surface Shader language reference for the Built-In Render Pipeline

Important: The Built-In Render Pipeline is deprecated and will be made obsolete in a future release.
It remains supported, including bug fixes and maintenance, through the full Unity 6.7 LTS lifecycle.
For more information on migration, refer to Migrating from the Built-In Render Pipeline to the Universal Render Pipeline and Render pipeline feature comparison.

Find the directives and input structures you need to write a Surface Shader in the Built-In Render Pipeline.

Page Description
Surface Shader required directives reference Reference for the surface shader code and lighting model directives in a Surface Shader.
Surface Shader optional directives reference Reference for transparency, functions, shadows, tessellation, and code generation directives in a Surface Shader.
Surface Shader input structure reference Reference for the input structure of a Surface Shader.
Tessellation Surface Shader examples in the Built-In Render Pipeline
Surface Shader required directives reference for the Built-In Render Pipeline