Version: Unity 6.7 Alpha (6000.7)
Language : English
Creating shaders with Shader Graph
Introduction to writing shaders in code

Writing shaders in code

This section contains information on the following subjects:

Page Description
Introduction to writing shaders in code Learn about ShaderLab, Surface Shaders, and High Level Shader Language (HLSL), and which languages and approaches to use for each render pipeline.
Shader object fundamentals Understand the object that Unity uses as a wrapper for shader programs and other information.
Writing a custom shader in ShaderLab and HLSL Resources and techniques for writing Shader objects, subshaders and shader passes in ShaderLab and HLSL.
Adding material properties to shaders Resources and techniques for adding properties that artists can use to create, edit, and share materials with different configurations.
Changing how shaders work using keywords Resources and techniques for writing shader code so it uses conditionals to do different things under different circumstances.
Branch in a shader via built-in macros Resources for adding shader branches with built-in macros based on platform, graphics API, shader model, Unity version, shader pass, or shader stage.
Configure if or when Unity uses a shader Resources for using tags and blocks in a shader to configure how and when Unity uses the shader.

Additional resources

Creating shaders with Shader Graph
Introduction to writing shaders in code