Shader Graph is a tool that enables you to build shaders visually. Instead of writing code, you create and connect nodes in a graph framework. Shader Graph gives instant feedback that reflects your changes, and it’s simple enough for users who are new to shader creation.
Important: The Built-In Render Pipeline is deprecated and will be made obsolete in a future release.
It remains supported, including bug fixes and maintenance, through the full Unity 6.7 LTS lifecycle.
For more information on migration, refer to Migrating from the Built-In Render Pipeline to the Universal Render Pipeline and Render pipeline feature comparison.
| Feature | Universal Render Pipeline (URP) | High Definition Render Pipeline (HDRP) | Custom Scriptable Render Pipeline | Built-in Render Pipeline |
|---|---|---|---|---|
| Shader Graph | Yes | Yes | No | Yes |
For instructions on installing and working with Shader Graph, see the Shader Graph documentation.