Version: Unity 6.7 Alpha (6000.7)
Language : English
Writing custom shaders
Writing shaders in code

Creating shaders with Shader Graph

Shader Graph is a tool that enables you to build shaders visually. Instead of writing code, you create and connect nodes in a graph framework. Shader Graph gives instant feedback that reflects your changes, and it’s simple enough for users who are new to shader creation.

Shaders created using Shader Graph.
Shaders created using Shader Graph.

Render pipeline compatibility

Important: The Built-In Render Pipeline is deprecated and will be made obsolete in a future release.
It remains supported, including bug fixes and maintenance, through the full Unity 6.7 LTS lifecycle.
For more information on migration, refer to Migrating from the Built-In Render Pipeline to the Universal Render Pipeline and Render pipeline feature comparison.

Feature Universal Render Pipeline (URP) High Definition Render Pipeline (HDRP) Custom Scriptable Render Pipeline Built-in Render Pipeline
Shader Graph Yes Yes No Yes

Getting started with Shader Graph

For instructions on installing and working with Shader Graph, see the Shader Graph documentation.

Writing custom shaders
Writing shaders in code