Version: Unity 6.7 Alpha (6000.7)
Language : English
Self-Illuminated Parallax Specular
Reflective Shader Family overview

Reflective Shader Family reference

Note. Unity 5 introduced the Standard Shader which replaces these shaders.

The information in this section is a reference for the reflective legacy shaders in Unity.

Topic Description
Reflective Shader Family overview Reference for the reflective legacy shaders in Unity, which allow you to reflect a Cubemap on your mesh.
Reflective Vertex-Lit Reference for the legacy Reflective Vertex-Lit shader, which calculates lighting per-vertex.
Reflective Diffuse Reference for the legacy Reflective Diffuse shader, which provides basic matte lighting.
Reflective Specular Reference for the legacy Reflective Specular shader, which adds a specular highlight and uses the alpha channel for both reflection and specular maps.
Reflective Bumped Diffuse Reference for the legacy Reflective Bumped Diffuse shader, which adds surface detail using a normal map.
Reflective Bumped Specular Reference for the legacy Reflective Bumped Specular shader, which combines a normal map with a specular highlight and uses the alpha channel for both reflection and specular maps.
Reflective Parallax Diffuse Reference for the legacy Reflective Parallax Diffuse shader, which adds depth to the surface using a parallax map.
Reflective Parallax Specular Reference for the legacy Reflective Parallax Specular shader, which combines a parallax map with a specular highlight and uses the alpha channel for both reflection and specular maps.
Reflective Normal Mapped Unlit Reference for the legacy Reflective Normal Mapped Unlit shader, which distorts the reflection with a normal map without responding to lights.
Reflective Normal mapped Vertex-lit Reference for the legacy Reflective Normal mapped Vertex-lit shader, which calculates lighting per-vertex while distorting the reflection with a normal map.

Additional resources

Self-Illuminated Parallax Specular
Reflective Shader Family overview