Note. Unity 5 introduced the Standard Shader which replaces these shaders.
The information in this section is a reference for the reflective legacy shaders in Unity.
| Topic | Description |
|---|---|
| Reflective Shader Family overview | Reference for the reflective legacy shaders in Unity, which allow you to reflect a Cubemap on your mesh. |
| Reflective Vertex-Lit | Reference for the legacy Reflective Vertex-Lit shader, which calculates lighting per-vertex. |
| Reflective Diffuse | Reference for the legacy Reflective Diffuse shader, which provides basic matte lighting. |
| Reflective Specular | Reference for the legacy Reflective Specular shader, which adds a specular highlight and uses the alpha channel for both reflection and specular maps. |
| Reflective Bumped Diffuse | Reference for the legacy Reflective Bumped Diffuse shader, which adds surface detail using a normal map. |
| Reflective Bumped Specular | Reference for the legacy Reflective Bumped Specular shader, which combines a normal map with a specular highlight and uses the alpha channel for both reflection and specular maps. |
| Reflective Parallax Diffuse | Reference for the legacy Reflective Parallax Diffuse shader, which adds depth to the surface using a parallax map. |
| Reflective Parallax Specular | Reference for the legacy Reflective Parallax Specular shader, which combines a parallax map with a specular highlight and uses the alpha channel for both reflection and specular maps. |
| Reflective Normal Mapped Unlit | Reference for the legacy Reflective Normal Mapped Unlit shader, which distorts the reflection with a normal map without responding to lights. |
| Reflective Normal mapped Vertex-lit | Reference for the legacy Reflective Normal mapped Vertex-lit shader, which calculates lighting per-vertex while distorting the reflection with a normal map. |