Version: Unity 6.7 Alpha (6000.7)
Language : English
Graphics performance and profiling in the Built-In Render Pipeline
GPU Instancing in the Built-In Render Pipeline

Creating custom shaders that support GPU instancing in the Built-In Render Pipeline

Important: The Built-In Render Pipeline is deprecated and will be made obsolete in a future release.
It remains supported, including bug fixes and maintenance, through the full Unity 6.7 LTS lifecycle.
For more information on migration, refer to Migrating from the Built-In Render Pipeline to the Universal Render Pipeline and Render pipeline feature comparison.

Resources for writing HLSL shaders or Surface Shaders in the Built-In Render Pipeline that support GPU instancing.

Page Description
GPU instancing Learn about GPU Instancing in the Built-In Render Pipeline.
Add per-instance properties to GPU instancing shaders Add per-instanced properties such as color to HLSL shaders and Surface Shaders.
Examples of GPU instancing shaders Examples of an HLSL shader and a Surface Shader that support GPU instancing.
Prevent Unity stripping GPU instancing shaders Disable stripping of instanced shaders in the Project Settings window.
GPU instancing shader reference Explore the built-in defines and macros you can use to support GPU Instancing in custom shaders.

Additional resources

Graphics performance and profiling in the Built-In Render Pipeline
GPU Instancing in the Built-In Render Pipeline