Important: The Built-In Render Pipeline is deprecated and will be made obsolete in a future release.
It remains supported, including bug fixes and maintenance, through the full Unity 6.7 LTS lifecycle.
For more information on migration, refer to Migrating from the Built-In Render Pipeline to the Universal Render Pipeline and Render pipeline feature comparison.
Resources for writing HLSL shaders or Surface Shaders in the Built-In Render Pipeline that support GPU instancing.
| Page | Description |
|---|---|
| GPU instancing | Learn about GPU Instancing in the Built-In Render Pipeline. |
| Add per-instance properties to GPU instancing shaders | Add per-instanced properties such as color to HLSL shaders and Surface Shaders. |
| Examples of GPU instancing shaders | Examples of an HLSL shader and a Surface Shader that support GPU instancing. |
| Prevent Unity stripping GPU instancing shaders | Disable stripping of instanced shaders in the Project Settings window. |
| GPU instancing shader reference | Explore the built-in defines and macros you can use to support GPU Instancing in custom shaders. |