Important: The Built-In Render Pipeline is deprecated and will be made obsolete in a future release.
It remains supported, including bug fixes and maintenance, through the full Unity 6.7 LTS lifecycle.
For more information on migration, refer to Migrating from the Built-In Render Pipeline to the Universal Render Pipeline and Render pipeline feature comparison.
Resources for understanding and improving rendering performance in the Built-In Render Pipeline.
| Page | Description |
|---|---|
| Creating custom shaders that support GPU instancing | Resources for writing HLSL shaders or Surface Shaders in the Built-In Render Pipeline that support GPU instancing. |