Version: Unity 6.7 Alpha (6000.7)
Language : English
Profile and debug when using variable rate shading
Creating custom shaders that support GPU instancing in the Built-In Render Pipeline

Graphics performance and profiling in the Built-In Render Pipeline

Important: The Built-In Render Pipeline is deprecated and will be made obsolete in a future release.
It remains supported, including bug fixes and maintenance, through the full Unity 6.7 LTS lifecycle.
For more information on migration, refer to Migrating from the Built-In Render Pipeline to the Universal Render Pipeline and Render pipeline feature comparison.

Resources for understanding and improving rendering performance in the Built-In Render Pipeline.

Page Description
Creating custom shaders that support GPU instancing Resources for writing HLSL shaders or Surface Shaders in the Built-In Render Pipeline that support GPU instancing.

Additional resources

Profile and debug when using variable rate shading
Creating custom shaders that support GPU instancing in the Built-In Render Pipeline