Version: Unity 6.7 Alpha (6000.7)
Language : English
View mesh data visualizations
Creating and accessing meshes via script

Create a mesh

You can add meshes to a Unity project in the following ways:

  • Create a mesh as part of a modelA 3D model representation of an object, such as a character, a building, or a piece of furniture. More info
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    in a 3D modeling program, then import it. Unity creates a mesh asset as a part of the model hierarchy when you import a model. For more information, see Importing Models.
  • Create a mesh directly with in-Editor tools. Unity has built-in primitive shapes such as spheres and capsules that you can place directly into a Scene. You can also use a package like ProBuilder to model a custom mesh in the Editor.
  • Create meshes with code, either at runtime or in the Editor.
View mesh data visualizations
Creating and accessing meshes via script