Unity supports a variety of asset types that you can import and use in your project. You can import assets from a variety of sources, and manage them in the Unity Editor. You can also group together configurations of assets into prefabs to reuse across your project.
| Topic | Description |
|---|---|
| Supported asset type reference | Reference of asset file formats that Unity can import in your projects. |
| ModelsA 3D model representation of an object, such as a character, a building, or a piece of furniture. More info See in Glossary |
Import and configure 3D models from external modeling software for use in your scenes. |
| Meshes | Work with mesh data that defines the shape and structure of 3D objects in Unity. |
| PrefabsAn asset type that allows you to store a GameObject complete with components and properties. The prefab acts as a template from which you can create new object instances in the scene. More info See in Glossary |
Create reusable GameObject templates that you can instantiate multiple times throughout your project. |
| Text assets | Import and use text files, JSON, XML, and other text-based data in your project. |