Version: Unity 6.7 Alpha (6000.7)
Language : English
Introduction to assets in Unity
Supported asset type reference

Types of assets

Unity supports a variety of asset types that you can import and use in your project. You can import assets from a variety of sources, and manage them in the Unity Editor. You can also group together configurations of assets into prefabs to reuse across your project.

Topic Description
Supported asset type reference Reference of asset file formats that Unity can import in your projects.
ModelsA 3D model representation of an object, such as a character, a building, or a piece of furniture. More info
See in Glossary
Import and configure 3D models from external modeling software for use in your scenes.
Meshes Work with mesh data that defines the shape and structure of 3D objects in Unity.
PrefabsAn asset type that allows you to store a GameObject complete with components and properties. The prefab acts as a template from which you can create new object instances in the scene. More info
See in Glossary
Create reusable GameObject templates that you can instantiate multiple times throughout your project.
Text assets Import and use text files, JSON, XML, and other text-based data in your project.

Additional resources

Introduction to assets in Unity
Supported asset type reference