Introduction to materials
Upgrade material assets to Scriptable Render Pipeline
Create and assign a material
- To create a new material asset in your project, from the main menu or the Project View context menu, select Assets > Create > Material.
- To assign a shader to the material asset, in the Inspector window use the Shader drop-down menu.
Assign a material asset to a GameObject
To render a GameObject using a material:
- Add a component that inherits from
Renderer. MeshRenderer is the most common and is suitable for most use cases, but SkinnedMeshRenderer, LineRenderer, or TrailRenderer might be more suitable if your GameObject has special requirements.
- Assign the material asset to the component’s Material property.
To render a particle system in the Built-in Particle System using a material:
- Add a Renderer Module to the Particle System.
- Assign the material asset to the Renderer Module’s Material property.
Introduction to materials
Upgrade material assets to Scriptable Render Pipeline