To preview a cubemap array in the Inspector window, navigate to the Project window and select the Texture Asset. The Texture import settings for this Texture Asset are now visible in the Inspector, and Unity renders a preview of the cubemap array at the bottom of the Inspector.
The following controls are available in the toolbar:
| Control | Function |
|---|---|
| Filter Mode | The filtering mode to use for the cubemap array. For more details, refer to Filter Mode |
| Aniso LevelThe anisotropic filtering (AF) level of a texture. Allows you to increase texture quality when viewing a texture at a steep angle. Good for floor and ground textures. More info See in Glossary |
The anisotropic filtering level to use for the cubemap array. For more details, refer to Aniso Level |