Use an Animator Controller to arrange and maintain a set of Animation Clips and associated Animation Transitions for a character or an animated GameObject.
| Topic | Description |
|---|---|
| Introduction to Animator Controllers | Learn how the Animator Controller uses state machines to manage clips and transitions. |
| Create an Animator Controller | Build an Animator Controller asset from the Project window or Assets menu. |
| Animator Controller Asset | Reference for the Animator Controller asset that maintains your character’s animations. |
| Animator windowThe window where the Animator Controller is visualized and edited. More info See in Glossary |
Create, view, and modify Animator Controller assets in the Animator Window. |
| Animation state machineA graph within an Animator Controller that controls the interaction of Animation States. Each state references an Animation Blend Tree or a single Animation Clip. More info See in Glossary |
Arrange animations into graphs to control action flow. |